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Post by farferello on Apr 18, 2019 12:38:03 GMT
The article said "From here, we were shown a different area, in which the player took on the role of the woman character. It’s unclear if the two will have vastly different personalities akin to Alexios and Kassandra from Assassin’s Creed Odyssey, but I am hopeful that will be the case." Honestly, I always thought Cassandra and Alexios were pretty much alike? I also don't agree with the point of the author. I hope that the female and male protagonist won't differ much from each other. I always hate it when I want to play with a certain personality, but have to change the gender like in ME: Andromeda. : / I'm also really hoping that's not the case either, I hate the characters being different based on gender, because they always end up with the personalities on one, that I would prefer on the other and vice versa. I'd rather them be exactly the same, and change only based on dialogue options we personally select. I really hated that about ME:A
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Post by Deleted on Apr 18, 2019 16:33:40 GMT
"Still, you are De Sardet, male or female, which enables a more personalised story. Fortunately, this won’t take away from some of the options and personalisation you can achieve in modern day RPG’s"
It's like they're saying having gender select can take away from options/personalization?? lol
I wonder if the DuSardet protags are going to be siblings? Whether or not, I'm betting that both protags will have the same background Noble/royal family ties and such.
"We could use that as a setting, it would be interesting to have this fantasy with 17th-century connection, even if it’s not historical at all. We’re not historians, and we’re not pretending to be"
I hope people actually READ that and get it through their heads. I've already seen the usual "We shouldnt be able to play as a woman because of the time period" crap. Zzzzz.
Sad to see that she brings up Witcher 3 and even goes as far to mention Spiders isn't as "incredible and sharp" as CDPR. Not everyone needs to be CDPR. Seems like it's actually seeping into dev mindset. Glad the interviewer told her there was no need to compare because these are completely different games and studios.
"Sometimes you will have a first small consequence but then, hours later, you will have a consequence that is far bigger."
Wellp, Quicksave here I come.
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Post by Deleted on Apr 19, 2019 14:38:08 GMT
"Still, you are De Sardet, male or female, which enables a more personalised story. Fortunately, this won’t take away from some of the options and personalisation you can achieve in modern day RPG’s" It's like they're saying having gender select can take away from options/personalization?? lol They worded it a bit weird but I think they meant that being stuck as a De Sardet won't take away the player's ability to customize their character, or at least I hope that's what they meant. The protags being siblings is an interesting idea, and I actually enjoyed that aspect of Andromeda. It's so rare in video games that your character has living, present family. I don't mind having a relatively fixed background as long as I can control the personality and stuff. I've already seen the usual "We shouldnt be able to play as a woman because of the time period" crap. Zzzzz. I actually lack the maturity and patience that is required to deal with those types of people XD It's different if a game is advertised as being historically accurate and then isn't, but Greedfall has never been shown as that, at all. They have stated that the time period was an inspiration for the style. If some people can't understand that, then that's their problem. Wellp, Quicksave here I come. Truer words have never been spoken
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benamin
The Beastmaster
Proud to be THAI, Buddhist, Royalist and Gay
Posts: 606
Likes: 2,030
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Post by benamin on Apr 19, 2019 14:49:15 GMT
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Post by Deleted on Apr 19, 2019 15:48:38 GMT
That vg247 article is probably the most informative one yet. While it's very cool that we wont know much of the natives language, what if the player doesnt want Siora in the party all the time? I hope we dont miss out on important things regarding the natives just because she isnt present in the party. " The native islanders have their culture and language inspired by the Gauls and Celtic nations, such as Scotland and Ireland" Really loving the sound of that. " There’s a varied arsenal of potions, bombs, firearms and more you can equip your party with, or you could just talk your way out of almost every situation and avoid fighting at all." Might try that high charisma/ "Hi I'm sexy" route. " In an age where many folk wail about wanting politics to be left out of games, Greedfall is steeped in conflict over territory, ancestry, colonialism and religion. The natives are fractured, torn between wanting to live by the old ways, warring factions, and a sect that is open to moving forward with the new settlers." Haha that burn on people who whine about "muh game is ruined by politics" Cool to hear that the natives themselves arent all on the same page either. Reminds me of Deadfire, where the native islanders had their differing opinions on the outsiders moving in. Some of them hated it and wanted everyone gone, while others absolutely welcomed the trade and commerce. " Then there’s the Inquisition who, both in-game and in real history, careered across Europe persecuting everyone in their path. They have come to “enlighten” the natives from their pagan ways, despite the ignorant ruling class from Serene wishing to peacefully cohabit the island." There's always that one faction I absolutely loathe in a game and this one is going to be it lol.
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Post by Lee on Apr 19, 2019 18:05:19 GMT
I hope we dont miss out on important things regarding the natives just because she isnt present in the party. Same. I really don't want to feel obligated to carry her the whole game, if it's just for certain missions that's fine though. There's always that one faction I absolutely loathe in a game and this one is going to be it lol. Same again. I really hate that they took the worst possible approach for the religious faction. I am only hoping the companion from it is not great (also not a romance)
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Post by farferello on Apr 19, 2019 18:13:11 GMT
I hope we dont miss out on important things regarding the natives just because she isnt present in the party. Same. I really don't want to feel obligated to carry her the whole game, if it's just for certain missions that's fine though. There's always that one faction I absolutely loathe in a game and this one is going to be it lol. Same again. I really hate that they took the worst possible approach for the religious faction. I am only hoping the companion from it is not great (also not a romance) I'm likely to do at least one playthrough using her but I hope we won't miss out (or be forced to kill people) because we don't have her with us. I don't want to be forced to use one companion all the time just so I don't have to murder people. Also really hoping the religious companion isn't a total zealot as otherwise I imagine them being benched for any playthrough I do. If I can't get on with their views/personalities, I just won't use a companion no matter how good they might be.
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Post by Lee on Apr 19, 2019 18:27:38 GMT
I'm likely to do at least one playthrough using her but I hope we won't miss out (or be forced to kill people) because we don't have her with us. I don't want to be forced to use one companion all the time just so I don't have to murder people. Also really hoping the religious companion isn't a total zealot as otherwise I imagine them being benched for any playthrough I do. If I can't get on with their views/personalities, I just won't use a companion no matter how good they might be. Yep. I am already a little disappointed that we only get one native to pick for our team so I feel like that might make me dislike her a little at first. I hope she is likable enough to get past the part of me that was really hoping for a plantlike sexy male native companion. (probably not) Agreed. I really doubt I'll be getting along with that companion, but it would be nice to be surprised. (though not sure how I could ever justify not ending the faction...)
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Post by Deleted on Apr 19, 2019 19:23:29 GMT
I have noticed that many people don't like the religious faction. That's why I wanted to say something (you don't actually have to read this if you don't want to). I'm a little surprised how many people don't 'like' or even don't want characters as companions that sound unlikeable at first sight. I emphasize the 'like' for a reason, because I understand that it makes sense to not really like characters that are unsympathetic. They are often there to create this feeling in the peron who plays, so it makes totally sense that they achieve that. But like likeable characters, they can develop. Personally, I like characters that are unlikeable at first glance, but develop in a way that you can learn to accept them, even if you still don't necessarily agree with them. I think it is even possible to 'like' them, at least for me. But I understand that most people don't like characters who they would never like in real life either. I know, I also wouldn't like unsympathetic characters in real life, but for me, that's different when it comes to fiction. I also liked Arcann a lot, although he would be truly unlikeable in real life - at least at the beginning when he's evil. But the same evilness is kinda interesting when it comes to fiction (for me). I also think there's a difference to not like a character, because he is unsympathetic and badly written, or because he is unsympathetic and well written. Durance for example was anything but likeable and yet he is my favorite character in PoE because he is so interesting. I don't really like him in a traditional way, but I like that he's there and I like to learn about his views, even if I don't agree with them. I'm actually very satisfied with Spiders approach of the religious faction. I would rather be bored if every faction was equally sympathetic, and since the natives already seem to be kinda spiritual and nice (that's what I think at least...I know I know, it's pure speculation, but they come across this way), I wouldn't want to see the same approach with the religious faction again. I think it is good if there are also unsympathetic characters / companions to create tension and conflict. Not everybody has to be nice and considerate. I wouldn't even have a problem with an unsympathetic but well written love interest. Would be a challenge, but one I'd accept, IF you're able to convince the person that their views are wrong. I feel like I'm the only one with this point, though. Hope there are other people who see it this way or who can at least understand why I see it this way. I sometimes feel like my taste is much different from others. ^^"
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Post by dgcatanisiri on Apr 19, 2019 20:28:47 GMT
Before a game's release, we can only really judge a character based on what tidbits we're given. At this point, we only have little bits and pieces being offered as what it is that makes a character potentially likable. It's a matter of surface impressions at this point, rather than the character's actual... well, character.
Like, I think a lot of us will go in to encountering every character with at least a degree of open mindedness, but based solely on our initial impressions, we're making judgments now on them. The factions have been explored a bit more than the characters at this point, so we're judging the factions and the people associated with them as one. Which may be wrong - we may end up getting the people who disagree with their leadership but believe in the cause, as an example.
But I know a lot of cases where the initial impression at the character reveal turns around when we actually play the game - look at Inquisition, I was excited for Dorian and Sera when the characters were revealed, and then Dorian... Well, I've gone over my issues with him as a character plenty elsewhere, while Sera, I feel, ended up failed by the writing around her reducing her to a joke instead of actually exploring her. Or Anders, who I was excited to romance my first run of DA2, only to come to view his relationship dynamic with Hawke as toxic and emotionally abusive. (I want to reiterate, these are my opinions, not judgments of anyone who disagrees.)
So I think we're all willing to give the characters a chance, but we're expressing our concerns about what they may be, since right now, we don't know who they are beyond affiliated with factions we may already be geared to be opposed to.
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Post by Deleted on Apr 19, 2019 21:02:33 GMT
Before a game's release, we can only really judge a character based on what tidbits we're given. At this point, we only have little bits and pieces being offered as what it is that makes a character potentially likable. It's a matter of surface impressions at this point, rather than the character's actual... well, character. Like, I think a lot of us will go in to encountering every character with at least a degree of open mindedness, but based solely on our initial impressions, we're making judgments now on them. The factions have been explored a bit more than the characters at this point, so we're judging the factions and the people associated with them as one. Which may be wrong - we may end up getting the people who disagree with their leadership but believe in the cause, as an example. But I know a lot of cases where the initial impression at the character reveal turns around when we actually play the game - look at Inquisition, I was excited for Dorian and Sera when the characters were revealed, and then Dorian... Well, I've gone over my issues with him as a character plenty elsewhere, while Sera, I feel, ended up failed by the writing around her reducing her to a joke instead of actually exploring her. Or Anders, who I was excited to romance my first run of DA2, only to come to view his relationship dynamic with Hawke as toxic and emotionally abusive. (I want to reiterate, these are my opinions, not judgments of anyone who disagrees.) So I think we're all willing to give the characters a chance, but we're expressing our concerns about what they may be, since right now, we don't know who they are beyond affiliated with factions we may already be geared to be opposed to. Thank you for explaining your view! I agree that it needs time to tell whether a character will be likeable or not and that we have very little info so far... so it makes sense that people make judgments for now. I guess, I'm kinda open minded when it comes to "evil" or "questionable" characters. I would also be happy with a bad character as a romance option (as long as you can convince him that his views are wrong, if you play a good character... because I don't like to be exclded from the romance if I play in a certain way... at least if there's only one romance option. If we get more than one, I'd be okay with - let's say - one good character and one character of questionable morality). I understand that it's a matter of taste though. And I also love good characters. I just hope we'll sometimes get evil characters as well, because the default are often good/neutral/shady-but-not-really-evil characters. But most important for me is that the characters - no matter if good or evil or with questionable views - are interesting and fit to the setting and the story.
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Post by Deleted on Apr 19, 2019 22:15:22 GMT
Found another good article. www.gamesradar.com/greedfall-is-the-rpg-that-shows-exactly-what-happens-when-you-get-rid-of-fetch-quests-and-let-story-shine/ edit- seems like its from back in March so might of been posted already but whatever. " Each companion has their own quest and their own story”, says Rousseau, which “allows us to have a more intimate feeling, a more realistic feeling”. As a newcomer to the island, you’re in a little bit over your head to start off with. Thankfully each faction’s companion can help you in your endeavours, letting you increase your reputation with each group as you two fight, explore, and possibly even elope together." " Unlike with most RPGs, playing Greedfall isn’t just a case of ticking off a quest as soon as it’s done, consigning it to the pile to be forgotten. Greedfall uses a new tool called ‘nodal storytelling’ that remembers, well, everything. Imagine the game like a giant tree where each choice - or node - branches into different scenarios depending on the choices you make. “It allowed us to have a system based on consequences,” Rousseau says. “Each time you make a choice, we create in a very visual way the different consequences of this choice and all those things that are connected. We can visualise all the tree with all the branches. That’s what we call nodal, because each choice is a dot - and there are plenty of branches."
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Post by BansheeOwnage on Apr 20, 2019 22:21:58 GMT
The article said "From here, we were shown a different area, in which the player took on the role of the woman character. It’s unclear if the two will have vastly different personalities akin to Alexios and Kassandra from Assassin’s Creed Odyssey, but I am hopeful that will be the case." Honestly, I always thought Cassandra and Alexios were pretty much alike? I also don't agree with the point of the author. I hope that the female and male protagonist won't differ much from each other. I always hate it when I want to play with a certain personality, but have to change the gender like in ME: Andromeda. : / I'm also really hoping that's not the case either, I hate the characters being different based on gender, because they always end up with the personalities on one, that I would prefer on the other and vice versa. I'd rather them be exactly the same, and change only based on dialogue options we personally select. I really hated that about ME:A I couldn't possibly agree more. In fact, as soon as we heard that would be the case in ME:A, I wrote 2500-word essay on why I hate it I don't want our RP options to be limited because I want to play a certain gender. It doesn't matter if both characters exist at the same time, the player still chooses which to play, so the end result is the same.
Having different set characters is one thing, but having roleplayable characters where personality differences are tied to something as arbitrary as gender-choice is ridiculous. Just make it tied to selectable background choices à la ME1 if that's what you want to do. Objectively, it's inferior to tie something like that to gender when you could, well, not. Giving all personality options to both gives the most roleplaying possibilities and therefore player freedom.
Sure, I liked Sara's personality a lot in ME:A, including the areas she differed from Scott. But I got lucky. It could have just as easily been the reverse, and it was for many people. No one should have to choose between the personality they want and the gender they want, in an RPG. It's antithetical, in my opinion. The best option is always to give the player more options, not fewer.
And there I go starting a rant again "Still, you are De Sardet, male or female, which enables a more personalised story. Fortunately, this won’t take away from some of the options and personalisation you can achieve in modern day RPG’s" It's like they're saying having gender select can take away from options/personalization?? lol I wonder if the DuSardet protags are going to be siblings? Whether or not, I'm betting that both protags will have the same background Noble/royal family ties and such. I'm hoping they meant that gender-choice wouldn't affect our roleplaying options (as discussed above), because yeah, implying more options limits options would be a profoundly bizarre statement. If they are siblings, I hope the other sibling is actually a part of the game. Otherwise, I'm not sure there is much point. I liked that aspect of ME:A, but I felt it was underused. Would have liked to see more of Sibling!Ryder, and talk to them about personal things the way you should be able to with a sibling. How you're coping with your new responsibilities, discussing the wonders of your journey, maybe having them tease you about your romance, that kind of thing.
Siora, who is as adept a fighter as she is a linguist. But is she cunning? I'm sorry. Unlike many other games where everyone seems to be able to understand each other, you won’t be able to understand the native islanders unless Siora is in your party. That's interesting in theory, but I really wonder how it will work in practice. Aside from the things people have already mentioned like being all-but-forced to bring her with you all the time, if we really can't understand the natives and vice versa, does that mean we'll just have to hear Siora translate everything we say to them, wait for them to speak, then hear her translate that back at us? Every time we interact with them?
Somehow I doubt it, because that would be incredibly tedious, not to mention uninteresting. Perhaps sometimes you can communicate with the natives, and sometimes you'll need her? We'll see I guess.
" Each companion has their own quest and their own story”, says Rousseau, which “allows us to have a more intimate feeling, a more realistic feeling”. As a newcomer to the island, you’re in a little bit over your head to start off with. Thankfully each faction’s companion can help you in your endeavours, letting you increase your reputation with each group as you two fight, explore, and possibly even elope together." Now there's some more vague phrasing that is conflicting if taken at face value, since it implies you can "elope" with each companion, when as far as I know they said one isn't romanceable? Now a huge deal, but it stuck out to me. The choice of "elope" is another weird one. I assume we can't literally get married, cool as that would be. It also means running away, so, does that mean a companion may leave their faction to be with you? Or am I just reading way too much into this? That reminds me, do we know how many companions we can have with us in the field at once? One, like Fallout? Two, like ME? Three, like DA? I forget how many Technomancer had, but I think it was two.
" Unlike with most RPGs, playing Greedfall isn’t just a case of ticking off a quest as soon as it’s done, consigning it to the pile to be forgotten. Greedfall uses a new tool called ‘nodal storytelling’ that remembers, well, everything. Imagine the game like a giant tree where each choice - or node - branches into different scenarios depending on the choices you make. “It allowed us to have a system based on consequences,” Rousseau says. “Each time you make a choice, we create in a very visual way the different consequences of this choice and all those things that are connected. We can visualise all the tree with all the branches. That’s what we call nodal, because each choice is a dot - and there are plenty of branches." That sounds good and all, but it also sounds like standard marketing speak that I've seen for pretty much every RPG. I'll mark it as mildly interesting and wait to see how it plays out in the game proper. That's not to sound like a downer, but it's good to keep expectations in check, I think.
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Post by Lee on Apr 20, 2019 23:53:52 GMT
That reminds me, do we know how many companions we can have with us in the field at once? One, like Fallout? Two, like ME? Three, like DA? I forget how many Technomancer had, but I think it was two.
It's confirmed that we can have 2 on the field with us. On another thing yeah I wonder if we can talk companions into leaving their faction? that'd be interesting.
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Post by Deleted on Apr 20, 2019 23:54:39 GMT
Now there's some more vague phrasing that is conflicting if taken at face value, since it implies you can "elope" with each companion, when as far as I know they said one isn't romanceable? Now a huge deal, but it stuck out to me. The choice of "elope" is another weird one. I assume we can't literally get married, cool as that would be. It also means running away, so, does that mean a companion may leave their faction to be with you? Or am I just reading way too much into this? That reminds me, do we know how many companions we can have with us in the field at once? One, like Fallout? Two, like ME? Three, like DA? I forget how many Technomancer had, but I think it was two. Yeah I headscratched at the wording as well. Since they said "possibly" elope, it could just be referring to only one companion or maaaaybe more. Then again, watch Siora be a straight male romance option that has that whole 'guy gets to marry native princess thus strengthening the union between the foreigners and natives!' type deal. We can have two companions with us in the field at once to answer your question. And yeah I definitely have my expectations in check for this game lol.
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Post by Deleted on Apr 21, 2019 8:12:20 GMT
Sure, I liked Sara's personality a lot in ME:A, including the areas she differed from Scott. But I got lucky. It could have just as easily been the reverse, and it was for many people. No one should have to choose between the personality they want and the gender they want, in an RPG. It's antithetical, in my opinion. The best option is always to give the player more options, not fewer. That's always my fear in such games. I would have preferred to play Scott with Sara's personality and background, which I found a lot more interesting, but that wasn't possible. Same problem in Fallout 3, except that the male character had a more interesting background there. I hope they are aware that not everyone wants this artificial assignment of personality to gender. Especially since there are probably only few people who really play with both genders and enjoy them equally. Of course, personality and backgrounds are always a matter of taste. But often one background sounds more interesting than the other. And often, you can also identify yourself better with one personality. Even if both are equally well-made objectively, there are still subjective preferences. If they are siblings, I hope the other sibling is actually a part of the game. Otherwise, I'm not sure there is much point. I liked that aspect of ME:A, but I felt it was underused. Would have liked to see more of Sibling!Ryder, and talk to them about personal things they way you should be able to with a sibling. How you're coping with your new responsibilities, discussing the wonders of your journey, maybe having them tease you about your romance, that kind of thing. I actually hope they are alternate characters and no siblings. I mean, we already have Constantin, our cousin, as a familty member. I think that's enough to have some feeling of familiarity in the game. The sibling approach (or married partner approach like in Fallout 3) often seems like a justification to give the male and female characters different personalities and/or backgrounds, because both are characters in the same universe. I know that in theory it would also be possible to just assign the brother or sister to the other personality or background in the character editor, but I kinda doubt the devs would do that. So I really hope they are the same character in an alternate universe (one with a male hero, one with a female hero, but apart from their gender, they can be played in the same way). That's interesting in theory, but I really wonder how it will work in practice. Aside from the things people have already mentioned like being all-but-forced to bring her with you all the time, if we really can't understand the natives and vice versa, does that mean we'll just have to hear Siora translate everything we say to them, wait for them to speak, then hear her translate that back at us? Every time we interact with them?That's my concern too. It's also very hard to relate to the natives, if you never understand them. I hope that Siora can teach you the language and you will be able to communicate with them yourself from then on.
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Post by VFerreira93 on Apr 21, 2019 11:40:30 GMT
[That's my concern too. It's also very hard to relate to the natives, if you never understand them. I hope that Siora can teach you the language and you will be able to communicate with them yourself from then on. Or at least, to teach us the basics of native's language so that we can understand a few bits of their convos.
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benamin
The Beastmaster
Proud to be THAI, Buddhist, Royalist and Gay
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Post by benamin on Apr 21, 2019 11:50:03 GMT
Well I think maybe Siora is not only one from native that learn PC language. In the main quest I think some other native who can speak PC language is give PC a quest but we will fully understand if we bring Siora to do that quest.
From one article I read They said, In inquisitor scene diplomacy option automatically shut down because Siora is on the team and she see religious faction as enemy. I think that If we want to make friend/neutral with both Native and religious maybe we have to bring another beside Siora so we can have way to resolve quest without religious blood on PC's hand and still can save native at the same time.
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benamin
The Beastmaster
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Post by benamin on Apr 22, 2019 13:32:55 GMT
www.gram.pl/news/2019/04/21/greedfall-garsc-informacji-o-nowym-rpg-tworcow-technomancera.shtmlBase on google translate, I find something new companions play an important role - you can invite five characters to the team, but at the same time you can take only two; comrades can not be ordered, but you can equip them appropriately to help us If this true, that mean we can change their outfit... including hat!!! The Inquisition appears in the game, which wants to "enlighten" pagans, although the ruling class Serene wanted to share the island with the natives in peaceI think they refer to our cousin who is governor of Merchant faction. That men he is good guy
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Post by farferello on Apr 22, 2019 14:21:54 GMT
www.gram.pl/news/2019/04/21/greedfall-garsc-informacji-o-nowym-rpg-tworcow-technomancera.shtmlBase on google translate, I find something new companions play an important role - you can invite five characters to the team, but at the same time you can take only two; comrades can not be ordered, but you can equip them appropriately to help us If this true, that mean we can change their outfit... including hat!!! The Inquisition appears in the game, which wants to "enlighten" pagans, although the ruling class Serene wanted to share the island with the natives in peaceI think they refer to our cousin who is governor of Merchant faction. That men he is good guy Interesting. Maybe the religious companion we get is part of the group that wants to coexist peacefully with the Natives. Could be interesting and I suppose the people who want to play evil could side with the Inquisition group that want to 'enlighten' whilst those who want to be more peaceful might be able to improve relations between the Serene class and Natives.
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