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Post by Deleted on Jun 12, 2017 5:00:45 GMT
I generally don't like open world. However, I like Skyrim. Go figure. I think I am ok with open world generally as long as there is a good navigation system (otherwise I just get lost and I find 'finding my way' to the next story point tedious). There was something about Skyrim that was really fun however, something about the formula they got right, the encounters and the natural fluidity of the world was really beautiful. There was a good amount of 'story' hidden throughout also. I didn't like DAI's open world though, I just found it largely pointless and empty. I think my main preference will always be non-open-world games. Large areas are fine but they must be filled with purpose otherwise looking at pretty plants and rivers just gets old quickly for me. Yeah, both Skyrim and Morrowind never felt empty to me. Good map/level design I suppose. While DAI's maps, except Hinterlands, not so much. Visually appealing, but content wise not exactly balanced.
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Ponendus
Dashing Rogue
Australian Gaymer and Bioware Fanboy.
Posts: 22
Likes: 90
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Post by Ponendus on Jun 12, 2017 7:33:02 GMT
Oh oh! I thought of another one! When there is no Quick Save. I'm lookin at you ME:A
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Post by The Doctor on Jun 12, 2017 9:51:04 GMT
As in obsessive saver, like every few steps/kills I take, the limit on saves is so stupid. In prey there's like only 20 saves. Really???
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Post by The Doctor on Jun 12, 2017 9:52:06 GMT
Also lack of gay (or alternatively, queerbaiting looking at you "happy with the specifics" MEA) but that's why we're all here.
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Post by The Doctor on Jun 12, 2017 9:56:17 GMT
Technically not so much design as sci-fi gaming stories that make use of some mystical 'wall' to protect the protagonists + friends behind from the big bad outside, mech(a) bodies and general generic aesthetics while as developers of said game you feel like about all of it. Salt from anthem is real and has begin.
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Post by The Doctor on Jun 12, 2017 9:58:07 GMT
I think game elements are tools, and have their own uses. The problems rise when they're applied to genres where they don't fit. Weapon durability, for example, makes sense in survival or horror games, where it's used to help build tension and encourage wise resource management, but it's just frustrating in FPSes or RPGs. I love inventory management when it's a well-done grid style system like Deus Ex, but list based systems irritate me for some reason. Load out "slots" are my preferred system, with newly acquired weapons going into a pool you can draw from like ME2 and ME3. I also like weapon modification, if the mods are meaningful and if you're given limited "slots" to prevent you from just endlessly modding your weapons into ridiculously "tacticool" abominations. Again, I like how ME3 did it. Prey actually has a unique inventory management but it gets really frustrating when you collect all the junk that you can't recycle at that moment. Especially some stuff that don't automatically stack and you have to do it yourself UGH
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Post by phantomrachie on Jun 12, 2017 12:23:56 GMT
I think game elements are tools, and have their own uses. The problems rise when they're applied to genres where they don't fit. Weapon durability, for example, makes sense in survival or horror games, where it's used to help build tension and encourage wise resource management, but it's just frustrating in FPSes or RPGs. I love inventory management when it's a well-done grid style system like Deus Ex, but list based systems irritate me for some reason. Load out "slots" are my preferred system, with newly acquired weapons going into a pool you can draw from like ME2 and ME3. I also like weapon modification, if the mods are meaningful and if you're given limited "slots" to prevent you from just endlessly modding your weapons into ridiculously "tacticool" abominations. Again, I like how ME3 did it. Prey actually has a unique inventory management but it gets really frustrating when you collect all the junk that you can't recycle at that moment. Especially some stuff that don't automatically stack and you have to do it yourself UGH At least in Prey there is an auto sort button that should take care of that for you. IMO Prey is the way to do both inventory & crafting if you have to bother with them. HZD also does a good job - you can craft ammo but you have to trade special items for weapons & armour.
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firmicute
The Beastmaster
them please, if you can be bothered :3
Posts: 342
Likes: 948
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Post by firmicute on Jun 12, 2017 16:03:57 GMT
wat? sry I'm a bit slower today but..wat? Dylan / Anthem oka.. so you made fun about how full dylan is of itself and how important and rababah while the fans couldnt care less because its not what we love BW games for? like.. I had problem with the "as developers...) bit because I read it that you say you as the developer.. idk, maybe it was particularly late?
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Post by Deleted on Jun 12, 2017 23:42:02 GMT
One word - shards.
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Post by phantomrachie on Jun 13, 2017 9:13:03 GMT
Ugh, random collectables in general. At least make them easy to find like in HZD or just like not do them at all. Looking at you GTA with your 10 different types of things to collect per game.
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Ponendus
Dashing Rogue
Australian Gaymer and Bioware Fanboy.
Posts: 22
Likes: 90
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Post by Ponendus on Jun 13, 2017 9:40:00 GMT
As in obsessive saver, like every few steps/kills I take, the limit on saves is so stupid. In prey there's like only 20 saves. Really??? Me too! I am step, step, save. Step, step, shoot, save. Converse, save. Ooh a pretty flower!, save.
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