carcer
Grizzled Warrior
Posts: 84
Likes: 331
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Post by carcer on Jun 13, 2018 21:21:14 GMT
Found this while lurking over in the BSN. Seems to me like Casey is starting to walk back their comments about "no romance" in light of all of the positive feedback from other games in this arena. I might be wrong, but it reads to me like someone is trying to woo us all back after realizing that there's now competition. I'm still a "no" for Anthem, whether there's flirtatious romance-light dialogue with your NPC crew or not. No companions, more or less "mandatory" online multiplayer, and straight up third-person shooter game play is too far on the "no" side of the scale for a few "light romances" to make up the difference. Thoughts? Is it my poor english or does this statement make no sense? What the hell is he saying, exactly?
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Post by Deleted on Jun 13, 2018 21:27:58 GMT
Found this while lurking over in the BSN. Seems to me like Casey is starting to walk back their comments about "no romance" in light of all of the positive feedback from other games in this arena. I might be wrong, but it reads to me like someone is trying to woo us all back after realizing that there's now competition. I'm still a "no" for Anthem, whether there's flirtatious romance-light dialogue with your NPC crew or not. No companions, more or less "mandatory" online multiplayer, and straight up third-person shooter game play is too far on the "no" side of the scale for a few "light romances" to make up the difference. Thoughts? Is it my poor english or does this statement make no sense? What the hell is he saying, exactly? Yeah, it's not a great quote. I think what it's saying is, essentially, that some of the "friendships" that they were mentioning that you can have with your NPC crewmembers can be flirtatious and seem romantic. Basically, when they said "no romances", they meant no "Bioware romances" (i.e. ones that have flirt options in dialogue, lock in a romance, and culminate in a "romance achieved cut scene"). He is implying that there is still flirtatiousness and relationships that can seem romantic with your crew.
It's why it reads a major walk back on their earlier stance. I'm interpreting this as them seeing the overwhelmingly positive reviews of AC: Odyssey and Cyberpunk having not just romance, but s/s romance and they realized that are losing a decently sized market with their "nope, no romances here; just good old sci-fi friendships here!" approach.
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Post by Deleted on Jun 13, 2018 21:33:43 GMT
Is it my poor english or does this statement make no sense? What the hell is he saying, exactly? Yeah, it's not a great quote. I think what it's saying is, essentially, that some of the "friendships" that they were mentioning that you can have with your NPC crewmembers can be flirtatious and seem romantic. Basically, when they said "no romances", they meant no "Bioware romances" (i.e. ones that have flirt options in dialogue, lock in a romance, and culminate in a "romance achieved cut scene"). He is implying that there is still flirtatiousness and relationships that can seem romantic with your crew.
It's why it reads a major walk back on their earlier stance. I'm interpreting this as them seeing the overwhelmingly positive reviews of AC: Odyssey and Cyberpunk having not just romance, but s/s romance and they realized that are losing a decently sized market with their "nope, no romances here; just good old sci-fi friendships here!" approach.
I was going to write something like this Thank you
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Post by Sir Drell on Jun 13, 2018 21:36:18 GMT
Yeah, it's not a great quote. I think what it's saying is, essentially, that some of the "friendships" that they were mentioning that you can have with your NPC crewmembers can be flirtatious and seem romantic. Basically, when they said "no romances", they meant no "Bioware romances" (i.e. ones that have flirt options in dialogue, lock in a romance, and culminate in a "romance achieved cut scene"). He is implying that there is still flirtatiousness and relationships that can seem romantic with your crew.
It's why it reads a major walk back on their earlier stance. I'm interpreting this as them seeing the overwhelmingly positive reviews of AC: Odyssey and Cyberpunk having not just romance, but s/s romance and they realized that are losing a decently sized market with their "nope, no romances here; just good old sci-fi friendships here!" approach.
I was going to write something like this Thank you Same, i was just too busy laughing at Casey lol It definitely comes off like that, too bad BW
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carcer
Grizzled Warrior
Posts: 84
Likes: 331
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Post by carcer on Jun 13, 2018 21:40:42 GMT
Is it my poor english or does this statement make no sense? What the hell is he saying, exactly? Yeah, it's not a great quote. I think what it's saying is, essentially, that some of the "friendships" that they were mentioning that you can have with your NPC crewmembers can be flirtatious and seem romantic. Basically, when they said "no romances", they meant no "Bioware romances" (i.e. ones that have flirt options in dialogue, lock in a romance, and culminate in a "romance achieved cut scene"). He is implying that there is still flirtatiousness and relationships that can seem romantic with your crew.
It's why it reads a major walk back on their earlier stance. I'm interpreting this as them seeing the overwhelmingly positive reviews of AC: Odyssey and Cyberpunk having not just romance, but s/s romance and they realized that are losing a decently sized market with their "nope, no romances here; just good old sci-fi friendships here!" approach.
Ah ok, thank you And I agree, it does sound like damage control.
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Post by Red Fox on Jun 13, 2018 22:25:13 GMT
That letter from casey is all the damage control that ubisoft caused and I love it.
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Post by Rouccoco on Jun 13, 2018 22:27:04 GMT
"Initially" and "initial launch story" - meaning "if you pay us, we will maybe add it later." They can backtrack all they want, this game is not what typical BW fans wanted, and that's not just about romances. Just the fact that NPCs are limited to cities is a big departure from their usual MO. I think they should just drop the charade and go for the MMO shooter crowd, instead of trying to convince us that every BW game is different, and we'll totally love this one.
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Foelhe
Grizzled Warrior
Posts: 117
Likes: 400
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Post by Foelhe on Jun 14, 2018 0:42:07 GMT
Found this while lurking over in the BSN. Seems to me like Casey is starting to walk back their comments about "no romance" in light of all of the positive feedback from other games in this arena. I might be wrong, but it reads to me like someone is trying to woo us all back after realizing that there's now competition. I'm still a "no" for Anthem, whether there's flirtatious romance-light dialogue with your NPC crew or not. No companions, more or less "mandatory" online multiplayer, and straight up third-person shooter game play is too far on the "no" side of the scale for a few "light romances" to make up the difference. Thoughts? I try to be generous when BioWare has to walk something back on the press junket, because they suck at PR and sometimes I can believe they legitimately just gave exactly the wrong impression, but this one doesn't pass the smell test. I particularly like the genre excuse. "Of course we didn't have romance in a science-fantasy-action story! Did Star Wars have romance?! Did Dune?!" C'mon, Case, we're not that dumb. I'm actually not 100% opposed to buying Anthem, but I'm not interested so far, and this particular walk-back ain't helping. Flirtatious quality and can seem romantic are so vague as to be totally meaningless. If this was specifically aimed at LGBT players, I'd be screaming queerbaiting so loud they could hear me in Montreal. As is I kinda just have to roll my eyes.
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Post by Red Fox on Jun 19, 2018 16:37:31 GMT
Just a final my 2 cents on anthem it would have been smarter to not even have flirting or anything romance related in the game because this backpedaling is blowing up in their face. Just state outright this is nothing like any other bioware game and we are targeting a different audience and be done with it.
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Post by Deleted on Jun 19, 2018 16:48:31 GMT
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lilyena
The Beastmaster
Posts: 685
Likes: 3,235
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Post by lilyena on Jun 19, 2018 18:43:38 GMT
*Snort*
Gotta love them realizing that they're losing fans left and right and trying to do damage control. It was supremely dumb of them to put everything they have into working on Anthem. Even if it does well, they've done damage to their ME franchise, SWTOR, and DA is still so far off after a cliffhanger in the last game it's laughable. All at a time when other studios are adding RPG elements to their games and drawing fans like flies to honey.
It's sad really. I hope Anthem does well if only so the studio is around to finish DA4.
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Post by farferello on Jun 19, 2018 21:02:36 GMT
Yeah at this point even in Anthem does well they've still lost a core of their fanbase. I guess we're not really the ones Bioware/EA wants anymore if Anthem is the sort of thing they're trying to push. Trying to get in the more 'casual' players who just care for pew-pew, or those that favour Destiny and similar over RPG. I know some people who played other Bioware games will play it, but everyone I know who played Bioware for their story driven rpg/characters have given Anthem a hard no. So far it just feels like they're sacrificing all their other current games, (ME:A, DA4 on hold until who knows when, what little we've heard about it makes it sound like they've not even got a story for it yet, SWTOR gets regurgitated scraps for its content, etc) for something new.
Maybe it will pay off for them but I worry what it means for people who only buy their games for the RPG aspect. Anthem selling well or selling badly could screw with the rest.
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Post by Deleted on Jun 20, 2018 22:55:37 GMT
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Post by BansheeOwnage on Jun 21, 2018 20:51:53 GMT
Funny, I just remembered what the first word to describe Anthem was, years ago when all we knew was that Bioware had a new IP: "Contemporary". They wanted to tell more contemporary stories. Somehow I just can't seem to understand how a game about flying exosuits in a setting with creation-engines left behind by mysteriously-absent "gods" where Earth doesn't even exist qualifies as "contemporary", but okay. Just a little funny in hindsight. It's strange, though; I had completely forgotten all of that speculation. How a lot of people thought there would be no romances, but how it would otherwise be quite like a standard Bioware game, just in a different setting/genre. No one expected departure so extreme. Or for it to interfere with Bioware's other games so much. Mark your calendar. On June 9, 2018 at 11 a.m. PDT, EA PLAY returns with a detailed look at the gameplay of BioWare’s™ upcoming Action-RPG, Anthem™. Here are five things we can share ahead of the stream. *snip* I couldn't help but scoff at that. "Action-RPG", really? You'd have to stretch the definition of "RPG" pretty far. Moreover, it's simply ludicrous to put ME:A and Anthem in the same category (both were described as action-RPGs by BW/EA), even if ME:A wasn't the most RPG-like BW game. Still infinitely more than this. Bioware is now official "delayed" to early 2019
That guy needs to learn what "delayed" means. Truthful about their reasoning or not, there is no way you can move a game's release date back and say it wasn't delayed. Honestly? I think now I'm more likely to pick this up. Would I prefer a more single player experience? Sure. Could it not work for me and I end up returning it? Possibly. But I'm not going to begrudge the company for trying something different.I don't think many, if any, of us are. We're begrudging the fact that Bioware is going all-in on this untested IP in a completely different genre and style from the games that made them popular at the expense of the games that made them popular in the first place, and therefore at the expense of fans of those games. ME:A was significantly worse than it could have been and therefore not only received no DLC and little support, but put the franchise itself on ice indefinitely because of it, and we may not see DA4 for several more years in addition to the several years we've already been waiting because of it. Seriously, if it's true that they haven't even finished DA4 at a conceptual level, we may not get it until 2021 or later (7 years after DA:I), and if so, won't see another ME game until at least the dev cycle after that. Who wants to wait 7 years for sequels? Not to mention that the longer it takes to get another ME, the more likely it'll be another soft-reboot. In which case I'd just give up on the franchise.
That's what's putting people off so much. Not the quality of Anthem as a loot-'n'-shoot game.
*snip* I'm still a "no" for Anthem, whether there's flirtatious romance-light dialogue with your NPC crew or not. No companions, more or less "mandatory" online multiplayer, and straight up third-person shooter game play is too far on the "no" side of the scale for a few "light romances" to make up the difference. Thoughts? My thoughts are that romances that light wouldn't be interesting or deep enough to care about, really. Especially if Anthem's PC is boring, which, probably. Fallout 4's romances were pretty light, and I'd bet any potential "light romances" in Anthem would barely even qualify as a romance.
"Initially" and "initial launch story" - meaning "if you pay us, we will maybe add it later." They can backtrack all they want, this game is not what typical BW fans wanted, and that's not just about romances. Just the fact that NPCs are limited to cities is a big departure from their usual MO. I think they should just drop the charade and go for the MMO shooter crowd, instead of trying to convince us that every BW game is different, and we'll totally love this one.Yes, please. I'd have more respect for them if they were honest about what this game is and what it won't be, instead of trying to constantly and ineffectively reassure current Bioware fans that it'll still have Bioware Things™. Finally, here's a quote I wanted to address: "You won’t be comparing notes with your friends about how you handled different quests in the shared world, because your friends will be on those quests with you. Instead of a hearing compliments that A.I. characters are programmed to say, you will get genuine reactions. All of your greatest victories – and most humiliating defeats – are shared with other players by your side." Or you'll just hear a bunch of nothing, if you play solo. Really exciting. I know, I know, I should probably stop complaining about this, since it's very clear this isn't a game for solo players, even if they don't want to actually admit it. But since they won't admit it, am I not allowed to bring up how not everyone can feasibly play with friends, or they just prefer to play solo? Plus, there's a big difference between the "genuine reactions" of players, and those of NPCs. Players' comments about how you did a quest are meta, but the whole point of a story is to be immersed. I'd rather hear comments about how we "helped those villagers" than how we "got some sweet XP from that quest".
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Post by farferello on Jun 21, 2018 21:32:49 GMT
I don't begrudge Bioware attempting to make a different kind of game, but I do take offense to it when it literally ruins the rest of the games they put out. Like, trampling all over everything else they created to show off this one - it doesn't sit right with me. I already play two MMO's solo, and it can be a lot of run but it's also lonely sometimes - I have no interest in adding a third to that (especially as one I already play is by Bioware and its content updates lately are laughable.) I don't have any friends interested in playing games like this (and those that are, are playing FFXIV) so what would I be getting out of playing Anthem? A tiny bit of story and some light flirting in a city and then nothing but pew-pew shooter for the other 99% of the game? It's fine that Bioware wants to try out a new crowd of people, I just wish they hadn't alienated their regular fanbase to do it. (Of course there will be some rpg players who will love this, but it's not why I or anyone I know play a Bioware game.) Heck the only reason I keep playing SWTOR is for the story, characters, and romance and even that is pretty thin ice right now.
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Post by Rouccoco on Jun 22, 2018 20:25:41 GMT
Finally, here's a quote I wanted to address: "You won’t be comparing notes with your friends about how you handled different quests in the shared world, because your friends will be on those quests with you. Instead of a hearing compliments that A.I. characters are programmed to say, you will get genuine reactions. All of your greatest victories – and most humiliating defeats – are shared with other players by your side." "Ugh that fade crap was so boring, let's go kill some dragons." Yes, that's what I want - lore and story replaced with live commentary. They haven't been paying attention, if they think BW battle mechanics applied to radiant quests is what people will come for.
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Post by Red Fox on Jun 22, 2018 21:23:41 GMT
I so so so want to play this as I'm thirsting for a destiny game but bioware is screwing it all up.
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Post by Deleted on Jun 23, 2018 20:09:26 GMT
This was kind of a cool listen. "With Anthem's development starting shortly after Mass Effect 3 shipped in 2012, BioWare's upcoming co-op RPG has been a long time coming. While visiting the studio for our cover story on Anthem, we spoke with the game's executive producer Mark Darrah and lead producer Mike Gamble about what it's like to tackle such a large and seemingly different project. Watch the video below to learn what the team is pulling from Star Wars: The Old Republic's history and why it's such a scary game to make for BioWare." www.gameinformer.com/exclusive-video/2018/06/21/biowares-biggest-challenges-in-creating-anthem
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Post by Deleted on Jun 26, 2018 4:20:25 GMT
Spencer Price@_SpencerPrice_ @biomarkdarrah #AMAAAA Will the physical characteristics of the smaller Javelins I.E. Storm and Interceptor vary slightly for male and female? Or are all the Javelins the same mesh for both genders? Mark Darrah@biomarkdarrah We are not doing gender variations on the Javelins.We went back and forth on this one Hah! I can see a bunch of dudes crying about this tbh. Weh! I look too feminine! SJW!!
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Post by BansheeOwnage on Jun 26, 2018 4:50:27 GMT
Spencer Price@_SpencerPrice_ @biomarkdarrah #AMAAAA Will the physical characteristics of the smaller Javelins I.E. Storm and Interceptor vary slightly for male and female? Or are all the Javelins the same mesh for both genders? Mark Darrah@biomarkdarrah We are not doing gender variations on the Javelins.We went back and forth on this one Hah! I can see a bunch of dudes crying about this tbh. Weh! I look too feminine! SJW!! Oh my god, I saw that picture and was mentally preparing to rant, but (no pun intended) if this is seriously what they're going with for both genders... that's hilarious Overall, I think I'm glad they're not doing visual variations for gender, though it does mean gender choice will be unnoticeable a lot of the time - in basically all gameplay.
Bonus: Considering they tend to design armour sets for the male protagonist first, well, I was pleasantly surprised at Scott's Heleus armour. Way too many games have guys have no butt at all for some reason. Sometimes even an unrealistically flat slab of nothing (looking at you, Isaac Clarke). It bugs me both because it's unrealistic and because of the eye-candy double standard.
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