I wish the "PVP NEEDS TO BE IN ANTHEM" thing would die lol. A lot of people (including me) are against it (thank gawd) and I hope the devs focus on more important things.
I wish the "PVP NEEDS TO BE IN ANTHEM" thing would die lol. A lot of people (including me) are against it (thank gawd) and I hope the devs focus on more important things.
For the first year or so let them focus on getting all the post launch stuff done. If they do a pvp that doesn't affect anything in pve fine but pvp destroyed destiny 2s pve so I sure as hell don't want that.
I wish the "PVP NEEDS TO BE IN ANTHEM" thing would die lol. A lot of people (including me) are against it (thank gawd) and I hope the devs focus on more important things.
The only PvP I will accept is Javelin racing >_>
"Chloe, my powers may not last..." "That's okay. We will...Forever."
I wish the "PVP NEEDS TO BE IN ANTHEM" thing would die lol. A lot of people (including me) are against it (thank gawd) and I hope the devs focus on more important things.
The only PvP I will accept is Javelin racing >_>
Now this is Javelin racing. That would actually be kinda fun.
Michael Gamble @gamblemike Some tips I want you to have before playing the game.... 1. Please try to avoid spoiling the story for anyone. If you care about story, be careful watching streams. 2. In between missions, talk to the people in Tarsis. They have stories to tell, and I'm proud of the awesome characters the team have written. Many of them hilarious AF and offer great insight into the world. 3. We give you a bunch of coin in the beginning. I recommend playing a few hours to see what Javelin and look you want. The customization system is DEEP. In other words, don't blow it all in 5 minutes 4. Use the alliance system. It's awesome. You'll get good coin from it. 5. If you like a challenge - play on hard. The loot is better, and the missions are beefier. Just don't be surprised if you get your butt handed to you until you're good 6. Seriously though. Use the alliance system. 7. Start out by being aware of the daily and weekly challenges. They're awesome valuable.
Michael Gamble @gamblemike Some tips I want you to have before playing the game.... 1. Please try to avoid spoiling the story for anyone. If you care about story, be careful watching streams. 2. In between missions, talk to the people in Tarsis. They have stories to tell, and I'm proud of the awesome characters the team have written. Many of them hilarious AF and offer great insight into the world. 3. We give you a bunch of coin in the beginning. I recommend playing a few hours to see what Javelin and look you want. The customization system is DEEP. In other words, don't blow it all in 5 minutes 4. Use the alliance system. It's awesome. You'll get good coin from it. 5. If you like a challenge - play on hard. The loot is better, and the missions are beefier. Just don't be surprised if you get your butt handed to you until you're good 6. Seriously though. Use the alliance system. 7. Start out by being aware of the daily and weekly challenges. They're awesome valuable.
Players who engaged with the demo will likely have seen the Alliance XP being added up in the end-match screen. This system allows players to form long-term alliances — like a reward system for Freelancers. Essentially, players will join an Alliance and contribute experience after completing any kind of activity. This experience will go into a pool of Alliance XP, and will level the Alliance’s tier each week.
At the end of each week, Coin (the game’s cosmetic currency) will be given out to all Alliance players based on how much experience their Alliance earned that week. Players can increase their individual experience contributions by playing with friends on their friends list — even if they aren’t in the same Alliance.
Coin can be used to purchase items in Anthem. In the demo, players were able to buy different armor pieces and emotes for their Javelins. It’s currently unknown if there are any non-cosmetic uses for Coin.
A more advanced group-finding system, guilds, won’t make it into Anthem before launch. “While we believe the Alliance system is a great way to encourage social interaction with Anthem,” said Irving, “we also understand guilds play a critical role in helping players form organized groups with people of similar interests and play styles. Our goal is to release guilds as soon after launch as we can.”
It seems Alliances and guilds will work separately once they’re both available. However, Alliances seem worth joining even for players who have no desire to play with others. So little is known about guilds in Anthem at this time that it
Players who engaged with the demo will likely have seen the Alliance XP being added up in the end-match screen. This system allows players to form long-term alliances — like a reward system for Freelancers. Essentially, players will join an Alliance and contribute experience after completing any kind of activity. This experience will go into a pool of Alliance XP, and will level the Alliance’s tier each week.
At the end of each week, Coin (the game’s cosmetic currency) will be given out to all Alliance players based on how much experience their Alliance earned that week. Players can increase their individual experience contributions by playing with friends on their friends list — even if they aren’t in the same Alliance.
Coin can be used to purchase items in Anthem. In the demo, players were able to buy different armor pieces and emotes for their Javelins. It’s currently unknown if there are any non-cosmetic uses for Coin.
A more advanced group-finding system, guilds, won’t make it into Anthem before launch. “While we believe the Alliance system is a great way to encourage social interaction with Anthem,” said Irving, “we also understand guilds play a critical role in helping players form organized groups with people of similar interests and play styles. Our goal is to release guilds as soon after launch as we can.”
It seems Alliances and guilds will work separately once they’re both available. However, Alliances seem worth joining even for players who have no desire to play with others. So little is known about guilds in Anthem at this time that it
Ok so alliance is just something you join but isn't exclusively created by other players?
Ok so alliance is just something you join but isn't exclusively created by other players?
Here's some clarification.
ZaedricR
Can you clarify what you mean by people on my friendslist playing without me? Does that mean the more people on my friendslist who play anthem, the more coin I get each week?
BioChrisSchmidt
No - we only count the top 5 friends each week. There is no benefit to piling up your friend list other than having lots of people to play with.
So how it works is: - You play the game with or without your friends. - Your friends play the game with or without you. - You are earning progress through the Alliance system as you play, and building a bigger and bigger bucket as you progress through the different tiers of the system. - As your friends play, they are filling that bucket with their own xp (plus a large bonus for being your friend). - At the end of the week, we tally the top 5 contributors to your Alliance and you are awarded based on how much they filled the bucket you created.
Ok so alliance is just something you join but isn't exclusively created by other players?
Here's some clarification.
ZaedricR
Can you clarify what you mean by people on my friendslist playing without me? Does that mean the more people on my friendslist who play anthem, the more coin I get each week?
BioChrisSchmidt
No - we only count the top 5 friends each week. There is no benefit to piling up your friend list other than having lots of people to play with.
So how it works is: - You play the game with or without your friends. - Your friends play the game with or without you. - You are earning progress through the Alliance system as you play, and building a bigger and bigger bucket as you progress through the different tiers of the system. - As your friends play, they are filling that bucket with their own xp (plus a large bonus for being your friend). - At the end of the week, we tally the top 5 contributors to your Alliance and you are awarded based on how much they filled the bucket you created.
Ooooo that makes so much more sense. Good thing I've added people recently who are gonna play anthem haha.
From the Academy Award-nominated director of District 9, Elysium, and Chappie comes a story set in the rich world of Anthem created by BioWare. Neill Blomkamp (with Oats Studios) and BioWare present Conviction, an Anthem story told in live-action.
In Anthem, players must venture into an evolving, living world and battle the dangers that threaten the safety of the people in Fort Tarsis. Through exploring the world, completing missions, and protecting humanity, players are introduced to intriguing characters and a unique BioWare story.
In Conviction, Neill explores the vast world of BioWare’s Anthem through a new narrative set decades before the beginning of the game. Neill’s live-action short is a chance to see the world of Anthem through a different lens, with stunning locations, new characters, and a new story.
Blomkamp’s 15-year career as a director has always been highlighted by his skill at creating photorealistic visual effects and bringing them seamlessly into the real world. In 2017, he founded his own studio, Oats Studios, in order to create more experimental short films and hone his mastery of visual effects.
From the Academy Award-nominated director of District 9, Elysium, and Chappie comes a story set in the rich world of Anthem created by BioWare. Neill Blomkamp (with Oats Studios) and BioWare present Conviction, an Anthem story told in live-action.
In Anthem, players must venture into an evolving, living world and battle the dangers that threaten the safety of the people in Fort Tarsis. Through exploring the world, completing missions, and protecting humanity, players are introduced to intriguing characters and a unique BioWare story.
In Conviction, Neill explores the vast world of BioWare’s Anthem through a new narrative set decades before the beginning of the game. Neill’s live-action short is a chance to see the world of Anthem through a different lens, with stunning locations, new characters, and a new story.
Blomkamp’s 15-year career as a director has always been highlighted by his skill at creating photorealistic visual effects and bringing them seamlessly into the real world. In 2017, he founded his own studio, Oats Studios, in order to create more experimental short films and hone his mastery of visual effects.
Something to look forward to on singles awareness day.