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Post by Deleted on Jan 12, 2018 23:25:38 GMT
I mentioned recently that I should really corral my assorted randomness to a modding topic rather than infesting everything else with it, so here it is. I love Fallout because I love modding stuff: a video game doesn't offer the full experience unless I can interfere and meddle with it. Most of my mods involve outfits, because I obviously want to play Sims everywhere I go, although a good few of them see things like new locations as well, because no matter how much exploration potential a game has, more is more, and all that. This week's modding came about because of the effort of others to bring Bioshock's Elizabeth to Fallout, which actually seems fair enough since she spent an amount of time in the similarly retro-futuristic and not entirely un-apocalyptic setting of Rapture. She was also one of my favourite evar companions in that she was actually (usually) nice to have around and didn't feel like some dreadful escort quest. And the official line is she didn't get pwned at the end of Burial At Sea so she's free to go where she pleases, even though I suspect it's unlikely that ever goes any further than smoking smelly Gauloises and eating baguettes in Disneyesque Paris. The base mod isn't my doing, and is actually pretty good: it looks pretty much exactly like her... and sounds exactly like her which is why it got de-listed, I suspect. What didn't look like her is her outfit. I understand the "ratty skirt" was retexed by someone with far more skill than me... but it was still the ratty skirt. I do have some albeit very basic modelling skill, so I used the pre-war laundered dress as a basis as it's actually not too far off. A few tweaks, some bits trimmed off and others added and I think I'm finally done with it. ... and this is its genesis from the original outfit: Of course it's of questionable relevance: I don't know how long I'll have her tagging along with me and I'll probably give her something more practical (though I admit I could just give this outfit whatever stats I want) but part of the joy of modding is just seeing if something can be done! I have so many mostly-finished mods I never use because as much as I swear at Blender constantly I just like making random stuff. Which of course I would hate doing if I had to, so the randomness is also an important factor. Maybe it's finally finished, though I'll probably continue to faff about with it until I get bored at which point I'll eventually move on to something else. Previously it was elves and converting the dalish outfits from Inquisition. There's still a bunch of them loitering around Boston somewhere. Dunno what I'll do next, whatever occurs to me at the time, I suppose. Anybody else done any modding?
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Post by dino on Jan 12, 2018 23:52:24 GMT
Wow this is a awesome work! I don't even dare to call this modding what I did but I made my pseudo Benny as voiceless NPC to Diamond City and one of my OCs as voiceless NPC to Goodneighbour so I can recruit them with some NPC recruit mod and take them everywhere I go. XD I don't even made the suit for myself and also wasn't able to let him wear this when i made him as plugin jkldjalf. Also started to use this mod for adding the leg on other outfits so i have more options for my OC. Soooo this is really awesome what you can do!
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Post by Deleted on Jan 13, 2018 0:06:03 GMT
Dunno why you would say it isn't modding, looks pretty convincing to me! Awesome. And I saw the leg thing in "this week's interesting mods" section on Nexus: I can see its rationale. Actually that reminds me on a much smaller scale I had to do the thimble thing for Elizabeth which involved more head-scratching than I'd expected until I discovered that unequipped body parts (e.g. hands without gloves) are also classed as armour and not buried somewhere in the race record, which I thought was the obvious place...
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Post by Deleted on Jan 13, 2018 10:32:09 GMT
I need to think of something to arm her with now. Not really sure what would be appropriate: the only weapon she's been seen with in publicity shots is a Webley revolver, and there isn't one in FO4 unless I make it myself, and it would be of dubious effectiveness anyway. When playing as her in Bioshock I did a non-lethal play-through and only used the crossbow, which is also impractical. Energy weapons seem to be slightly out of character as much as she's a nerdette, and rifles and machine-guns aren't really "her".
I'm guessing that leaves the shotguns. I guess one of them will have to do.
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Post by Deleted on Jan 16, 2018 17:26:15 GMT
"Just taking my nug for a walk. It's called Booker. Isn't that a lovely name?" I'm rather enjoying the summery if mildly unkempt vibe of the 23rd century.
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Post by Deleted on Jan 17, 2018 19:21:16 GMT
And today's avoidance of doing anything useful, I figured I may as well do her "noir" outfit as well, since (in theory at least) it's very similar to her original one. And in practice it is too, but I spent much of the day faffing about with UV maps which are definitely not my strong point: they're still a bit meh, but not overly obvious (hopefully). Anyway, seems to be close enough, I think. Shoes aren't authentic but they're what I had lying around and I'm now starting to get modding fatigue!
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Post by Deleted on Jan 18, 2018 15:46:07 GMT
Does anyone have a means of converting BC7-encoded DDS files into something more sociable like BC5? I would quite like to recolour the hair texture for her noir wig into something I can use to, well, create a wig rather than actual hair, but my elderly Gimp plugin doesn't know what to do with it, I don't have Photoshop and none of the converters I've tried seems to read BC7 (including the Skyrim one). Not that it matters, I hate the wig in question and I'm just being a completionist even though I can't redistribute the mod with or without my add-ons, but you know how it is. I should really get on with playing instead of modding, faffing and trying to break things. Oi! Where's our bloody dinner?!
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Post by Deleted on Jan 26, 2018 10:24:19 GMT
Well I've resumed my game, with Elizabeth taking over from Curie as my team "medic", in other words she gives me free Stimpaks periodically. In exchange for which I have to listen to her incessant moral dilemmas about whether it's okay to kill things. Yes, Liz, it is perfectly okay, just shoot them in the goolies and move on. I also felt really sad dismissing Curie. But I really need to mix it up a bit too, I should grab Valentine at some point so I can do his quest too. Awkwardly, the team member I can't really dismiss is Ada because her recruitment system is messed up and she can't be re-hired (this is apparently just a thing, not because of the multiple followers mod). It also occurs to me that Elizabeth looks way too clean compared to the others. Maybe I should spray-paint her dress with mud or something; there's plenty of examples of her looking decidedly grubby and torn in Bioshock. I may also need to alter her skin texture, she's weirdly porcelain-complexioned even compared to my very pale-looking PC (out of shot, obviously) and Ada's current synth form. But she works well as a follower, so full credit to whoever made the mod in the first place: which I don't know since it was yanked from Nexus and the mod itself doesn't seem to say who it was. I've debugged it a bit but pretty much everything was already in place except for the outfits. "Don't fancy mine much."
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Post by Deleted on Jan 27, 2018 13:33:08 GMT
It also occurs to me that Elizabeth looks way too clean compared to the others. And now with added filth. It's hard to judge as it looks really over the top in Nifskope and too subtle in game, but hopefully I've struck the right balance with making her look less than pristine as you'd expect in a somewhat launderette-bereft wasteland without looking like she's just been rolling around in the mud for a laugh. Yeah, I used the same overlay for both outfits because I'm cheap. Edit: think I've finally got it figured out, I just needed to lighten and desaturate the base outfit: seems to work much better now. My PC is modelling the original outfit.
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Post by Deleted on Jan 28, 2018 17:58:34 GMT
I'm still messing about with this. I often think I prefer modding to actual gaming, and though "let's bring Liz Bioshock into Fallout" is kinda random (though entirely plausible, given her reality-hopping ways: there's also a suggestion that Ciri of The Witcher visited Rapture, for that matter) I sometimes like disappearing down the rabbit hole to just do random stuff until I'm finally satisfied with it. At which point I may or may not actually use it! This is the (possibly final) attempt at weathering the two outfits I've done. It looks more harsh in Outfit Studio and Nifskope than in game, but I hope it looks less "freshly washed, pressed and starched" than it did. I've only done it as an alternative texture so it's easy enough to swap between the clean and dirty versions. My current thing is trying to get her "noir" wig to work in FO4 as an actual wig rather than a hairdo, which is troublesome as hair seems to be quite buggy unless you're just using it as actual hair. Especially as the BC7 format file is either corrupted or only partly supported and can make the game crash, so I ended up having to recreate it from the glow map which meant using my dubious artistic talent with the even more dubious interface of just a mouse... that was not fun and the results look worse than five-year-old me with a crayon, though in game it's passable. So at this stage I can confidently state that I am finished. By which I mean I can confidently state I am not finished, and will probably now embark on the various worn and torn version of her outfits and the Victorian dress she wears in the later half of Infinite. I should probably devote some energy to other stuff, though: I also want a Bren gun but I have no idea where to start and have paid remarkably little attention to things like weapons since I seem to be mostly obsessed with outfits. Actually I also want to do Sera and nobody else has really done the ground work (Liz was pretty much complete except for a few bugs and missing outfits) so that's a possibility for soaking up a lot of my time.
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Post by Deleted on Feb 1, 2018 13:41:21 GMT
Pretty much finished the "outfitting Elizabeth" mod, I've done two of her three usual outfits in both clean and "worn" (i.e. dirty & torn) versions, her "noir" wig (that was fun since I couldn't get the textures to load: they were either corrupted or in a still ill-defined format that's not well supported, but I ended up having to create the texture, specular map and normal map from the highlight map that was at least readable, with a bunch of trial-and-error and very poorly hand-drawn alphas: although I'm not entirely inept at drawing, a mouse is not the ideal tool) and some other bits and pieces. All that's really required now is a couple of world models for the wig and some jewellery.
Sadly it looks like it's destined for personal use only as nobody's willing to talk to me about the use of Bethsoft assets from previous games and I'm not in a mood to redo them, even though it's only the boots and not-especially-authentic shoes. So I can probably let anybody have it who wants it but I can't upload it anywhere.
I guess it's a bit moot anyway as it looks slightly peculiar on regular characters: Liz was created using a special race setting to give her that slightly Disneyesque "big head small waist syndrome" since she was pretty much the princess-in-a-tower stereotype. And that as much as I did a lot of tweaking and debugging, the mod itself was somebody else's work and got pulled for using too many of Irrational's assets.
Anyway, moving on, I've decided to start having a go at something more mundane but one of the most used parts of the game, which is the menus. There's a lot of mods out there which make them look a lot nicer: DEF_UI for layout, Gold Kit to enable colours on the PIP-boy* and the Vault Girl paper-doll add-on, Valdacil's item sorting to make sure the pretty icons happen and so on but even with all that it's only half done: to enable colours elsewhere the UI needs to be set to a rather stark and in-your-face white (the colours will fade and ultimately disappear if it's not, thanks to them being tints rather than absolute) so I've been trying to figure out how to change it.
Argh. I don't know whose "good idea" it was to use Flash for menus, but it's bloody awful. Okay, it was worse in Skyrim where the PC controls were even more awkward and unpredictable, but it's still not fun. I've booked myself onto Trial & Error's Crash Course in Flash Editing so I can at least alter stuff with a decompiler, but it's extremely tedious and fairly abstruse, opaque and abstract: there's so many not-at-all obvious steps for getting information from the game and onto the screen and it's doing my head in. Even where I've started to get a bit of a grasp (even if that "grasp" is as good as I have on a slippery bar of soap in the bath) it's pretty excruciating to make any changes at all: maybe it'll work, maybe it won't, but even where it does the same thing often needs to be repeated ad nauseam and it seems that Flash editors are not designed to be labour saving devices.
The results are nice, when they work, but getting there is pretty excruciating.
* as an ex DEC employee, it still amuses me how much the PIP is very clearly based on the PDP: I guess "'50s retro" doesn't really work with computing (Bioshock got that wrong too, since they were typically way past using valves by the late '50s: The Thinker looks more like an early '40s Colossus: probably deliberately since Turing is also mentioned, even though Colossus is Tommy Flowers' work) so Seventies retro is I guess the next best thing. The OS does look a lot like a mix of all the PDP-11's various green-screen systems.
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Post by Deleted on Feb 2, 2018 16:44:04 GMT
Spent the past couple of days trying to get menu mods to play nice in Flash. Not 100% there, but much of the way; I'm pleased with the results even though working with Flash is probably slightly less rewarding than trying to flay myself. I have at least discovered it can be exported to XML which I can then edit with vi: it's still as impenetrably complicated but it means I can do some repetitive tasks without eleventy billion mouse clicks each. Anyway, how my menu now looks. I should probably just leave it alone at this stage. HUD Stats menu SPECIAL menu Perks menu Inventory Quests Settlements Map
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Post by Deleted on Feb 4, 2018 13:27:57 GMT
I'm still trying desperately to get the menus to work consistently in terms of colour but it's a real uphill battle and I can see why the author of the Gold Kit interface (the one that introduces the colour PIP-boy) didn't extend his work to the rest of the menus: just doing the PIP-boy is a major achievement in itself but I think it is an unreasonable amount of effort to figure out everything else, especially as there's so much stuff buried very deep in a fairly impenetrable tree of attributes and values, and even scripting sometimes. I'm really repeating myself at this point and have nothing new to add that I didn't mention in the past couple of posts, it's just another two days of trying to figure it out with very little actual progress has left me feeling rather frustrated! I guess at this point I should probably just leave it alone. Some links to the mods I used, for those interested: DEF_UIValdacil's Item SortingGold KitVault-Girl Mod (can't find this one any more :/ ) And a couple of patches for the iconlibs2 file etc. Most of my stuff was getting Gold Kit and Vault Girl Mod to play nice together, and recolouring the HUD; I think I'll back out my somewhat lame attempts to get stuff like the crafting menus to work as it's made stuff actually look less consistent rather than more. Pity the guy who did the Gold Kit got himself banned: AFAICT he admitted to using a cracked copy of something because the legit one didn't work (I think) and while I agree that discouraging piracy is pretty much essential, zero-tolerance approaches to anything usually cause more problems than they solve.
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Post by Deleted on Feb 7, 2018 14:59:24 GMT
Revisited the Elizabeth's Outfits mod for various reasons; well, one reason specifically, which is that I may want to release it in some form and it was encumbered with some copyright stuff which was a serious pain. The bits in question were the bird brooch thing which I'd lazily "borrowed" from the official merchandise image, and the boots and shoes which I took from FO3. The former is fair enough (and may even have been allowed) but the latter is annoying because they both have the same copyright owner and they're even within the same franchise. Says a lot that even EA are less uptight about that but Zenimax is notoriously litigious so I need to play by their rules, even if their rules are idiotic. So I've reluctantly adapted the boots from Irma's dress (which took some doing to remove all the duct tape and scuffs etc, as well as reducing the height and making them the right shape) but actually Magnolia's shoes for the Noir outfit are a closer match to what she wears in Bioshock, I just don't like them. All I needed to do to make the latter work was to remove the "white wall" look in spite of the fact that it actually goes quite well with her skirt. New hand-drawn bird thingy Clean outfits Commonwealth outfits (a.k.a. "you're not coming in until you're covered in grime!")
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Post by Deleted on Feb 14, 2018 23:31:12 GMT
I'm still faffing about with these bloody outfits! Partly as I have Elizabeth as one of my followers so any problems with them tend to niggle away at me. I'm specifically looking at the Noir one whose shoulders look weirdly big even though they're not. I think that's just a common problem with FO4 that may be the same thing that dates back to Oblivion, due to the use of male skeletons for female NPCs, and though there were some work-arounds for the big hands and broad shoulders, the problem never really seems to have been fixed entirely satisfactorily. I've decided to leave the Edwardian outfit alone for now as the blouse is slightly more loose-fitting (though it still looks a bit big compared to Bioshock) but this is my best effort at trying to tame the Noir one. It's still not great, partly as I'm out of my comfort zone making substantial changes to the overall shape but largely I suspect due to FO4's limitations. I think it's an improvement, even if it's not as significant as I'd hoped, or it should be. But I've kept a backup in case I notice any nasty clipping issues or other weirdness. Before & after.
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dmc1001
The Beastmaster
Posts: 495
Likes: 1,048
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Post by dmc1001 on Jan 10, 2019 3:10:16 GMT
Anyone know of a mod that lets the male Sole Survivor romance Deacon? I do like Danse but Deacon is a lot less work.
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Post by Andrew Mancer on Jan 10, 2019 3:23:51 GMT
Anyone know of a mod that lets the male Sole Survivor romance Deacon? I do like Danse but Deacon is a lot less work. Ah...the one that got away... Well there's this mod but I haven't tried it out myself... Deacon would've been my first romance had he been an option. He was the first companion I took everywhere with me...and I was quite surprised when I found out he wasn't an option...
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dmc1001
The Beastmaster
Posts: 495
Likes: 1,048
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Post by dmc1001 on Jan 10, 2019 4:12:36 GMT
Anyone know of a mod that lets the male Sole Survivor romance Deacon? I do like Danse but Deacon is a lot less work. Ah...the one that got away... Well there's this mod but I haven't tried it out myself... Deacon would've been my first romance had he been an option. He was the first companion I took everywhere with me...and I was quite surprised when I found out he wasn't an option...
For sure. I have top approval rating with him right now. I'll check out that mod. Thanks!
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