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Post by BansheeOwnage on Jun 19, 2018 18:07:06 GMT
BansheeOwnage Thanks for the info, good to know that about BC though it is slightly confusing, why'd the party would allow that, seems bad to have regional branches that contradict their views... It is confusing, heh. As far as I know, that kind of thing happens because technically the federal parties and the provincial ones are unrelated, even if their names are the same. So the federal parties have no authority over them in that sense.
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Post by BansheeOwnage on Jun 19, 2018 18:59:07 GMT
Somehow I knew it would be a "On the back of a space tortoise" type thing, ha. I find the diagram a little confusing, though. Are the circle-areas sub-"terranean"? Creepy Knowhere continent is creepy.
Basically, almost the entire franchise takes place on, around, and inside a giant robot that crashed on a water planet. Those subterranean areas are inside the robot, such as inside its skull or chest cavity. The term "Bionicle" is a portmanteau of "Biological Chronicle" - most of the characters are like cells or nanomachines filling biological functions for this giant robot. The Toa, for example, are like its immune system. Here are some more illustrations. So much childhood stuff is rushing back to me! Ha. Thanks, that's helpful. If the Toa are like white blood cells, what are the Bohrok? An infection? And I guess I just thought it was odd that the robot's face turned into land. Funny that they took inspiration from the shape of Denmark, since Lego's Danish (I went to Legoland there while visiting relatives, it was cool). Anyway, wow that is one enormous robot! Certainly inspires an air of awe and mystery, even if it feels a little weird too.
Ryder's dialogue options were certainly a low point of the game for me, just because you had so few options even when it wasn't autodialogue. Unforgivable for an RPG in my opinion, and one of the worst flaws of the game. The actual content of the dialogue was hit and miss, but that's not uncommon. Although, the highs were pretty high while the lows were pretty low, which is a weird situation. Curious about the NPC dynamics you're referring to.
My main problem with the worldbuilding was basically everything about the Exiles. Everything from the inconsistency about how many there are to you finding out after-the-fact that the Angara had first contact with them before your "big" moment, which weakens it substantially both retroactively and on any other playthroughs. And there's the "Cryo making them unstable" plotline that's simultaneously an excuse for so many terrible people getting into the Initiative, yet is completely ignored outside of the sidequest it's brought up in. No major NPCs were affected by it - hell, apparently no one but the Exiles were, which... What? I should just stop there.
I really wish that Ryder could get angrier or harsher with people - I would've played a very renegade Ryder if I'd been allowed to, given how some of the characters behave. For instance, I would have put my foot down hard about PeeBee doing research on mysterious alien robot tech without her being completely transparent with the rest of the crew (especially technicians like Gil, Suvi, and Kallo); it's like they were begging for a repeat of the Alarei incident from Tali's loyalty mission. Of course, it also weirded me out how everybody seemed completely okay with getting an AI connection implanted in their head; most of the MEA characters had some very different assumptions and biases regarding AI than most of the OT cast did.
My main complaints about the NPC dynamics are, in short, that the Tempest crew (mainly the party) got along a little too well too early on given some of their clashing character traits while the Nexus command staff got along too poorly for me to care about any of them except Kandros. This is mainly a complaint about the main story, but I also wish that there had been a more concrete goal from the beginning that all of the party members were emotionally invested in beyond just "let's go explore and build colonies so that we don't all starve." With the exception of Wrex, ME1 did this very well - and even Wrex was directly connected to the main plot by way of the Shadow Broker/Fist/Saren debacle.
That was my biggest worldbuilding complaint too - I was very disappointed that Ryder was rarely the first on the scene and that so much happened offscreen in the months before the Hyperion arrived. The Nexus Uprising, for instance, could've been a dramatic twist in the first or second act, after first contact and after a setback or two pushes some frustrated factions to attempt a mutiny/coup - heck, deciding whether the rebels had a point or not and acting accordingly could've been a major decision point, like saving or killing the Rachni queen. You definitely should have been able to be harsher on Peebee, both for the reasons you mention and for almost killing you with the escape pod shenanigan (seriously, what if the pod ended up landing in a lava flow? That's just the tip of the iceberg, really). You can reprimand her, but it's super soft. Other than that, I didn't have too many places where I wish I could have been angrier (I understand people who also wanted to be harsher on Liam, though), but oddly one of the only times Ryder is angry and yells, it's not a choice and it's with Kallo and Gil's fighting. I'd list that as mishandling of NPC dynamics. Why can't you just suggest a compromise? In my opinion, it's by far the most logical solution (and it's what they end up doing anyway, the game just forces you to take a side). Gil does need to modify the Tempest for Heleus, but he shouldn't do it quite so recklessly. You're right that the crew got along quite well (except Liam and Vetra's banter, that seemed unnecessarily harsh, even), but I didn't think that was too odd for a Mass Effect game - DA games have generally had companions disagree more. It was certainly a contrast after DA:I though. And I agree about the Nexus leaders and that it was excessive, with only Kandros (and to a lesser extent Kesh) seeming reasonable. I agree a more concrete goal would have helped the main story and potentially characterization. Interestingly, though, the more vague goal of "explore, colonize" may have also worked (at first) if you actually arrived in Andromeda as the first wave, as in your idea where you truly make first contact and see the uprising. I think that could have been really cool. Seems like they rushed the plot and worldbuilding a bit, when they should have slowed it down and put some in DLC/sequels. Or maybe they knew they'd ice Mass Effect and tried to stuff some stuff in. That's a sad thought. As a note, it was odd how at the very end of the game, Ryder says "Now we can do what we finally came here to do: Explore." Which is true, it's just odd pacing. I'd actually like to explore, and hope if ME:A2 is ever a thing that it may be lower stakes. Uuuuuuggghhhhh, don't even get me started about SAM Horribly handled in basically every way. Why don't I get a say in having another entity in my body? How is that not a major thing? Even if it's forced, you should be able to actively not like it and say you want it removed, like you can with the Mark in DA:I. That's much better roleplaying. And you're right, the way basically no one has a problem with it, or even find it creepy (it's basically as creepy as something can get, in my opinion) is not only odd in itself but completely contradictory to the ME trilogy, yes. In case it wasn't obvious, I found synthesis repulsive. Though a lot of that is because it would be forced. The more insidious aspects of SAM are forced on Ryder, too. It gets to the point where part of me even wondered if SAM actually took control over Ryder completely, that Ryder basically died. Lexi and Drack offer lip-service to SAM having too much control over you (being able to kill you), but Ryder shuts them down instantly and there's no option to even concede that they have a point, and that's basically it for discussing it. Even for discussing what having SAM is like at all. Then you start dying just because SAM disconnects from you, and SAM tells your sibling that it took too much control from the Pathfinder (and will restore it, but we see no change). It's all just odd, gross, and mishandled. And I like AI characters! Legion and Data are some of my favourite characters in scifi. It's not that it's an AI, I just don't want anything else in my head 24/7. And just to round out how SAM was mishandled, they have way too much dialogue, and it takes away from moments where Gil, Kallo, Suvi, and Lexi could shine instead, and get some much-needed screentime. Speakertime, anyway. The monotone "robot" voice doesn't help. Why do AIs always have to have an uncanny voice? They're often super-intelligent beings with emotion. No reason they have to be monotone. EDI was the closest in ME. I also resent that SAM was so close to being a true gender-neutral AI, something rarely seen in scifi, but I won't paste my rant about that and I think you were the one I originally discussed it with anyway. I'll paste one of my other rants about SAM though. To be honest, SAM as a whole is a missed roleplaying opportunity. I hate how you have basically no moments where you can actually comment on the symbiotic relationship you have, and especially whether it's something you even want. Best you can do is tell Drack you're not overly thrilled at one point. If I had my way, I'd be saying that after the current crisis is over, I'd be trying to find a way to remove SAM. But that would never happen.
I'm not a Luddite or anti AI or anything, I actually find them fascinating. But having another entity (AI or otherwise) always in your head, sensing what you sense, with you at all times is beyond creepy. No privacy, no time alone, ever. It's a violation of your being, and I get legitimately sick to my stomach if I think about it too much (it’s also potentially violating for other people you’re with). Not sure I've been so grossed out at a concept since the oddly similar synthesis ending in ME3.
Well done, Mass Effect? Anyway, I can disconnect SAM when I want and no one can tell me otherwise LALALALALASorry, needed to vent Agreed that it's exhausting, and I've barely even had to do it (in person, which is more nerve-wracking for me and I'm also less eloquent and forget things, yay). Not that I'd consider myself an expert, but if there's one good thing about growing up as a member of a minority group, it's learning how to choose your battles and when it's worth standing your ground. I think I still have to learn a lot in that regard. I'm bad at not fighting. Just lucky I haven't had to face many situations like that. One of my fears is that when I go out into "the real world", I'll end up punching someone in the face and having to deal with assault charges
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Post by Vy on Jun 20, 2018 4:53:37 GMT
Basically, almost the entire franchise takes place on, around, and inside a giant robot that crashed on a water planet. Those subterranean areas are inside the robot, such as inside its skull or chest cavity. The term "Bionicle" is a portmanteau of "Biological Chronicle" - most of the characters are like cells or nanomachines filling biological functions for this giant robot. The Toa, for example, are like its immune system. Here are some more illustrations. <iframe style="position: absolute; width: 15.6px; height: 11.48px; z-index: -9999; border-style: none; left: 98px; top: 157px;" id="MoatPxIOPT0_73917239" scrolling="no" width="15.600000000000023" height="11.480000000000018"></iframe> <iframe style="position: absolute; width: 15.6px; height: 11.48px; z-index: -9999; border-style: none; left: 812px; top: 157px;" id="MoatPxIOPT0_64214556" scrolling="no" width="15.600000000000023" height="11.480000000000018"></iframe> <iframe style="position: absolute; width: 15.6px; height: 11.48px; z-index: -9999; border-style: none; left: 98px; top: 669px;" id="MoatPxIOPT0_19400558" scrolling="no" width="15.600000000000023" height="11.480000000000018"></iframe> <iframe style="position: absolute; width: 15.6px; height: 11.48px; z-index: -9999; border-style: none; left: 812px; top: 669px;" id="MoatPxIOPT0_26169546" scrolling="no" width="15.600000000000023" height="11.480000000000018"></iframe> So much childhood stuff is rushing back to me! Ha. Thanks, that's helpful. If the Toa are like white blood cells, what are the Bohrok? An infection? And I guess I just thought it was odd that the robot's face turned into land. Funny that they took inspiration from the shape of Denmark, since Lego's Danish (I went to Legoland there while visiting relatives, it was cool). Anyway, wow that is one enormous robot! Certainly inspires an air of awe and mystery, even if it feels a little weird too.
The island was created by the robot's camouflage system, which activated after Makuta Teridax put Mata Nui (the spirit controlling the robot) into a coma, causing it to crash land. IIRC, the Bohrok were like a cancer; their purpose was to scour the surface of the robot, but Makuta activated them and subverted their "programming" to turn them against the Matoran. Towards the end of the story the heroes evacuated to Metru Nui and woke up the Bohrok intentionally to scour the island and help prepare the robot to be reactivated.
I agree with pretty much all of your points. SAM was very badly mishandled; it felt more like a plot device than a character, meant to dump exposition and handwave Ryder Jr. becoming Pathfinder instead of Cora. I also think it could've been made a lot less creepy by a) giving SAM more of a personality and/or b) making it less of a permanent connection. Cortana's a good example of how it could be done well; she only directly linked into Chief's nervous system when her AI chip was connected to his neural lace, and she was treated less like a hybrid of Clippy and HAL-9000 and more like a close friend or trusted teammate.
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Post by Crimson on Jun 20, 2018 20:14:43 GMT
Ain't E3 without the cringe, I look forward to more awkward moments next year. R U READY TO RAGE???
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Post by Deleted on Jun 20, 2018 20:46:11 GMT
Ain't E3 without the cringe, I look forward to more awkward moments next year. R U READY TO RAGE???
5:20 mark kills me. Madden 19 and that kid with championship belt takes the prize though.
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Post by Deleted on Jun 21, 2018 18:04:38 GMT
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Post by Crimson on Jun 26, 2018 21:57:44 GMT
This is super cute. I'll have to create a TLOU2 thread at some point.
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Post by Rouccoco on Jun 26, 2018 22:28:45 GMT
I'll have to create a TLOU2 thread at some point. I'd get a PS4 just for TLOU and TLOU2, if money wasn't an issue
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Post by Red Fox on Jun 26, 2018 22:31:22 GMT
I'll have to create a TLOU2 thread at some point. I'd get a PS4 just for TLOU and TLOU2, if money wasn't an issue Regardless of how I feel about exclusives I wish more people could experience it.
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Post by Crimson on Jun 26, 2018 22:36:40 GMT
I'll have to create a TLOU2 thread at some point. I'd get a PS4 just for TLOU and TLOU2, if money wasn't an issue It is one of those games that is worth getting a playstation for yup. You could always sell a kidney.
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Post by Red Fox on Jun 27, 2018 16:09:42 GMT
Speaking of last of us 2 they sure are upping the gore. That's what I'm mainly looking forward to. I hope the infected have nasty executions on you, they kinda censored it towards Ellie and gave them all to Joel in the first game.
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Post by Deleted on Jul 2, 2018 18:39:09 GMT
www.gamecriticsawards.com/winners.htmlFull list of winners - Best of Show: Resident Evil 2 (Capcom for PC, PS4, Xbox One) Best Original Game: Dreams (Media Molecule/SIE for PlayStation 4) Best Console Game: Marvel’s Spider-Man (Insomniac Games/SIE for PlayStation 4) Best VR/AR Game: Tetris Effect (Resonair/Enhance Inc for PSVR) Best PC Game: Anthem (BioWare/EA for PC, PS4, Xbox One) Best Hardware/Peripheral: Xbox Adaptive Controller (Microsoft) Best Action Game: Anthem (BioWare/EA for PC, PS4, Xbox One) Best Action/Adventure Game: Marvel’s Spider-Man (Insomniac Games/SIE for PlayStation 4) Best RPG: Kingdom Hearts III (Square Enix for PS4, Xbox One) Best Fighting Game: Super Smash Bros. Ultimate (Bandai Namco Studios/Sorta Ltd./Nintendo for Switch) Best Racing Game: Forza Horizon 4 (Playground Games/Turn 10/Microsoft Studios for PC, Xbox One) Best Sports Game: FIFA 19 (EA Vancouver/EA for PS4, Xbox One) Best Strategy Game: Total War: Three Kingdoms (Creative Assembly/Sega for PC) Best Family/Social Game: Overcooked 2 (Ghost Town Games/Team 17 for PS4, Switch, Xbox One) Best Online Multiplayer: Battlefield V (EA DICE/EA for PC, PS4, Xbox One) Best Independent Game: Ori and the Will of Wisps (Moon Studios/Microsoft for PC, Xbox One) Best Ongoing Game: Fortnite (Epic for iOS, Mac, PC, PS4, Switch, Xbox One) Special Commendations for Graphics: Cyberpunk 2077 (CD PROJEKT RED for PC, PS4, Xbox One) The Last of Us Part II (Naughty Dog/SIE for PlayStation 4) Ghost of Tsushima (Sucker Punch/SIE for PlayStation 4) Special Commendation for Sound: The Last of Us Part II (Naughty Dog/SIE for PlayStation 4) Special Commendation for Innovation: Cyberpunk 2077 (CD PROJEKT RED for PC, PS4, Xbox One) Ohh!
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