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Post by farferello on Nov 20, 2021 11:55:19 GMT
Thanks for all the info farferello ! I'll hopefully pick it up when it releases for ps4 (wish it was getting a current-gen release as well, but apparently not). I think you'll definitely enjoy it. Also if you pick the same Deity as his to worship, you do get a bit of extra interaction. I think an Angel Mythic would work really nicely with him, maybe Azata also. I went Demon (Chaotic Neutral, not Evil) and I had Sosiel with me at the time when you could change Mythic at a later time and I used that interaction between them as a sort of redeeming arc for my character (Sosiel's love bringing him back to the good side as it were) which was rather nice. If you do get the game when it releases for PS4 I would recommend reading a guide for Trever. You have to pick very specific dialogue options and do certain things in order for Trever to survive when you finally meet him, and I think you'd probably be upset if he dies because of how Sosiel would react to it. I got lucky my first playthrough and he survived, and I make sure to pick the same options now to ensure he lives as it's a multi choice dialogue thing with Sosiel through all of his quests so you can easily fuck it up.
Though saying that, you can easily fuck things up with Daeran, and Woljif also.
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Post by Lee on Nov 21, 2021 7:04:32 GMT
Thanks for all the info farferello ! I'll hopefully pick it up when it releases for ps4 (wish it was getting a current-gen release as well, but apparently not). I think you'll definitely enjoy it. Also if you pick the same Deity as his to worship, you do get a bit of extra interaction. I think an Angel Mythic would work really nicely with him, maybe Azata also. I went Demon (Chaotic Neutral, not Evil) and I had Sosiel with me at the time when you could change Mythic at a later time and I used that interaction between them as a sort of redeeming arc for my character (Sosiel's love bringing him back to the good side as it were) which was rather nice. If you do get the game when it releases for PS4 I would recommend reading a guide for Trever. You have to pick very specific dialogue options and do certain things in order for Trever to survive when you finally meet him, and I think you'd probably be upset if he dies because of how Sosiel would react to it. I got lucky my first playthrough and he survived, and I make sure to pick the same options now to ensure he lives as it's a multi choice dialogue thing with Sosiel through all of his quests so you can easily fuck it up.
Though saying that, you can easily fuck things up with Daeran, and Woljif also. Isometric rpgs almost always seem to need guides! It's a bit stressful, but I'll keep that in mind. I still haven't tried the first game, but I don't think I will since even though the gay/bi option is interesting I don't like that his ex has to die in order to date him. Meh. If I saw it on a really good sale maybe...
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Post by farferello on Nov 21, 2021 19:47:49 GMT
Isometric rpgs almost always seem to need guides! It's a bit stressful, but I'll keep that in mind. I still haven't tried the first game, but I don't think I will since even though the gay/bi option is interesting I don't like that his ex has to die in order to date him. Meh. If I saw it on a really good sale maybe... Yeah, you can definitely mess things up with a lot of the characters by not doing certain things. A guide might be useful at least for characters you care about. (Or you can always poke me for stuff if/when you get it. XD) I know what you mean. I played the first game, the last part was a chore and as much as I like Regongar, he definitely has some issues and things I really didn't like - plus yeah, Octavia dying in the dumbest way because you solo romance him was just really stupid when I hit that point of the game. I think Wrath overall is more enjoyable, even though there are parts of it I didn't like. I do adore most of the companions though compared to Kingmaker.
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Post by mediocreogre on Jun 9, 2022 19:28:26 GMT
I bought this on sale and saved it until now, I finally finished a giant work project that ate my life, but I am trying to play on “hard” difficulty as it’s basically what I am used to in TT pathfinder but hooooo boy it’s much harder cause you can’t pick your own gear, you can’t start with x gold worth of stuff you buy at character creation, and the first merchant I ran into sells trash. So my level 2 angelfire apostle (god that cleric variant has zero good things and only negatives until like level 5, even if they improved it from TT) and crew are getting wrecked in the maze lol. I’ve spent hours trying to restart, save potions/ spells but nope. I think you’d have to an over the top optimized build to have a chance or skip content I guess.
but I am enjoying myself, even if I really wish these games would let you pick gear at CC and I can’t figure out if I can take a 5 foot step to avoid AOOs while casting.
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Post by farferello on Jun 10, 2022 7:26:26 GMT
Hard is definitely not an easy first go at these games considering the way Owlcat deals with enemies. Look forward to stupidly high AC enemies with ridiculous immunities. For Hard and above it definitely helps to have perfectly optimized groups and a main character that specs into monk for the AC. The higher difficulties are all sorts of bullshit and it only gets worse.
Generally any sort of step around will get you an AOO. I'd suggest getting the perk that lets you cast into melee without getting hit with bad penalties. But it's good you're still having fun even with the difficulty.
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Post by mediocreogre on Jun 10, 2022 12:56:25 GMT
I started with the setting below core, but I thought it was weirdly easy, so I read the difficulties and core basically is true to TT rules I was used to but it still felt kinda easier than what pathfinder is like at the table and it looked like they lowered the Challenge Rating of certain enemies by removing their abilities like poisons and diseases. So I went one step up but they increased a lot of other difficulties but I think with the custom difficulty I could tweak it to be what I am used to.
But it does look like they removed the “guarded step” move action or at least it’s a keyboard press I don’t know. In TT you can use that action, move five feet, not trigger an AOO, and safely cast or range fire with out AOO unless the enemy has reach. The negative is no full round action, and no move action after. But the interface does have the five foot icon segment of your move your speed action but I can’t figure out if that actually means you can guarded step. And I’ve noticed even if you cast a standard action spell you aren’t always given a five foot step, but sometimes you are. So something is different.
also I don’t see a “full withdrawal” action, which uses all your actions to move far away with out AOO. Which is standard in TT but maybe it has something to do with AI cheesing that these were removed but it’s making ranged/casters waaaaay tougher than they should be.
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Post by farferello on Jun 10, 2022 14:09:51 GMT
Yeah as far as I remember the game doesn't have anything that'll stop you from getting an AOO. I guess you could use Dimension Door to escape it but I can't remember if casting it would cause one if in melee range. It's a lot easier to control things in turn based which is how I played both games, but because the game wasn't designed with it (unlike their new Rogue Trader one) sometimes it would break and you'd have to switch it off and on. For some battles you'd also have to turn it off just for the sheer quantity of enemies/allies on the field causing a turn based round to just take forever.
But yes ranged enemies in these games will melt you and melee enemies will ignore your tanks to go beat on the softer targets in the backlines, even if it means getting smacked with a bunch of AOO in the process.
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Post by mediocreogre on Jun 11, 2022 12:27:28 GMT
I guess you can guarded step by shift clicking, managed to use that, turning off the setting that increased enemy AC but kept the enemies having unique abilities setting, and I cheated and “bought” my character a wand of magic missile. Made more progress.
I also just read that right clicking is full withdrawal but I have not tried that and won’t for a while. I have a work trip this weekend. Ugh.
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Post by mediocreogre on Jun 22, 2022 12:47:42 GMT
There isn’t a full withdrawal I think internet people confused 5 foot step with a full withdrawal. Oh well. The step is useful.
I got far enough in to get my angelfire apostle their angelfire. It’s okay. Just a little extra damage per turn, making a decent blaster cleric. Not as cool as the blackflame feats and blackflame adept prestige class I’m playing in TT, which is why I picked angelfire. I like extraplanar, otherworldly flames.
I still wish they would have at least added holy vindicator prestige class, would have fit the story.
I’m enjoying the mythic path stuff, even if it goes against my rpg tendency to actively not be too “special”.
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Post by farferello on Jun 22, 2022 16:11:07 GMT
You have no choice but to be the most special of special in WotR but you can give the Mythic path up later and go Legend. (Though whilst it's not Mythic you do get to keep levelling past the default that normal Mythic paths get so you do become stronger either way.) But your character is pretty special in the game regardless even as a Legend. Though Legend is fun for annoying a certain npc on your path to become 'Legend.' It's also a really good roleplaying path for 'redeeming' yourself from more evil Mythic paths. I've finished the game as an Angel, and Demon-Legend, I did get like 95% of the way with a Trickster which was also super fun. I do plan to try Azata when I play next to test out a romance mod but I've not gotten around to it yet.
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Post by mediocreogre on Jun 23, 2022 5:54:06 GMT
Yeah pathfinder as a setting is all about both giving you tons of power, and making you feel insignificant. Most APs your party is meant to barely survive the final chapter, no matter how much divine power you get or armies you lead. Because the theme of the lore is that in the end, the current most powerful goddess, the Divine Survivor (pharasma) will die, the new survivor will escape to the next world and the witness, Groetius, will watch helplessly hoping the new survivor won’t fuck up as bad. While the mysterious Dark Tapestry and the reborn Star butterfly (Desna) pull the strings.
Plus all the really bleak stuff with Aroden, the god of man being killed and no one, not even Pharasma, knows where his soul went.
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Post by Lee on Jun 23, 2022 8:51:30 GMT
Yeah pathfinder as a setting is all about both giving you tons of power, and making you feel insignificant. Most APs your party is meant to barely survive the final chapter, no matter how much divine power you get or armies you lead. Because the theme of the lore is that in the end, the current most powerful goddess, the Divine Survivor (pharasma) will die, the new survivor will escape to the next world and the witness, Groetius, will watch helplessly hoping the new survivor won’t fuck up as bad. While the mysterious Dark Tapestry and the reborn Star butterfly (Desna) pull the strings. Plus all the really bleak stuff with Aroden, the god of man being killed and no one, not even Pharasma, knows where his soul went. That universe sounds like a dumpster fire. yikes. Is the game that bleak?
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Post by farferello on Jun 23, 2022 11:33:58 GMT
That universe sounds like a dumpster fire. yikes. Is the game that bleak? The game itself isn't that bleak. It has dark moments because you are dealing with demons, traitors, and corruption, and it can be darker of course if you go for one of the more evil Mythic paths that end with you murdering lots of your own people - but the 'good' Mythic ones generally end much better and the secret ending is pretty good if... somewhat overpowered. XD
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Post by mediocreogre on Jun 23, 2022 18:43:37 GMT
Yeah pathfinder as a setting is all about both giving you tons of power, and making you feel insignificant. Most APs your party is meant to barely survive the final chapter, no matter how much divine power you get or armies you lead. Because the theme of the lore is that in the end, the current most powerful goddess, the Divine Survivor (pharasma) will die, the new survivor will escape to the next world and the witness, Groetius, will watch helplessly hoping the new survivor won’t fuck up as bad. While the mysterious Dark Tapestry and the reborn Star butterfly (Desna) pull the strings. Plus all the really bleak stuff with Aroden, the god of man being killed and no one, not even Pharasma, knows where his soul went. That universe sounds like a dumpster fire. yikes. Is the game that bleak? I love Pathfinders universe tbh. It’s not bleak in that even when this universe ends it technically doesn’t. There is a multiverse aspect. And Starfinder is the same universe, the universe still exists thousands of years later. It’s just the explanation for why Pharasma is a neutral goddess who does some troubling things. She is playing a game of chess against the demons that keep popping up whenever her predecessors desperately hit the reset. Her goal is the preservation of life, this universe is like a seed vault grown from the death of her entire world. She cherishes it. It’s a sci-fi and fantasy setting so Pharasma is kinda like if ME:A’s pathfinders were run by a goddess and they recolonized the Milky Way after the reapers won. And just cause the god Grotius believes Pharasma will fail, cause he’s seen it happen endless times, does not mean this Pharasma will fail. There’s actually evidence this Pharasma is kicking ass. but like even in the micro level the world is more textured than say DnD. Elves in pathfinder are aliens who travel the universe by star gate. Where as in DnD they are maybe sorta fae spirits trapped in the prime material realm and their ancient history doesn’t actually fit in with the established time line. Like in DnD there’s this whole plot of ancient elven empires almost destroying the world but it literally does not fit into the timeline offered by wizards of the coast. Where as pathfinder clearly explains why elves are advanced, why they act the way they do, and even the Drow make tons of sense (they missed the evacuation off world and went underground where a demon lord corrupted them). In DnD Drow are just “born bad” cause the evil elf lady goddess wanted to be queen. and there’s cool stuff like golarion, the planet it is set on, was hit by a meteor which was foresaw by the dwarves god (and the Orc gods) and that is why they lived underground and the burst to then surface afterwards. So all the societies are post apocalyptic societies. There’s also weird stuff with ancient human empires, the Azlanti, which is what society Aroden was (he’s the last Azlanti) and like… weird reality warping prophecies. there’s also literally Earth in the setting. It’s in its own pocket dimension safe from everything. But you can visit it and you can roleplay mortals from earth. Also ancient aliens brought humans to Golarion. So both elves and humans are aliens. Dwarves and orcs are native to Golarion. abd the Starfinder premise is that Golarion and Earth are missing after time lept forward and no one has any memory of what happened to Golarion. They know it’s still around they just have no idea where in the vastness of space it moved to. it’s a charming setting but on a metaphysical level, divinity is a burden. You don’t want to be a pathfinder god. And I love that it keeps power level in perspective. If you fight a god, it’s gonna be really, really hard. Pharasma herself has fought other gods and lost body parts doing so. There are consequences. In pathfinder all gods have stats and mechanics. In DnD god fights are avoided and vague. and Desna is awesome. On the surface she’s just the cutesy goddess of luck and travel! But she also might be an eldritch goddess outside time and space! And I like the eldritch stuff. Literally things like Cthulhu exist in pathfinder. There’s the demons vs devils eternal war, theres the Pharasma vs rovagugg and the end times, and then there’s this mysterious intervention of the dark tapestry which is theorized to be past Pharasmas warped by ending realities influencing (and saving, this universe is stable cause Pharasma and an outer gods teamed up) the shaping of reality. also there’s literal lgbtq representation in the adventure paths both characters, cultures, gods, and all races/species have diverse sexualities. Plus when you travel faster than light in a spaceship it’s in a beautiful rainbow. Plus there are sentient bears in space! And goblins in space that scrap derelict starships! like my TT character is basically a Celtic druid touched by cosmic forces. My form periodically warps into animals like from the book/movie annihilation, I channel cold cosmic night powers, and I glimpsed the end of the universe and can bring forth that power in terrifying blackfire to stop my enemies who are unwittingly threatening existence itself in their anti devil zeal. I think that’s much cooler than my vanilla DnD story characters. And my character isn’t a druid, they are a cleric, but my feats I chose, my background, my class kit, and my race (secret aasimar, my party doesn’t know yet lol it’s been a year), all tweak my character enough I can sort of shapeshift and summon eldritch monsters in a burst of reality warping energy and literally channel the void of space. DnD isn’t that cool.
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Post by Lee on Jun 24, 2022 9:47:25 GMT
Is the game even out on console yet?
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Post by mediocreogre on Jun 24, 2022 17:58:45 GMT
I don’t think so?
Me and my friends are deep in the lore cause we’re running a local pathfinder play night at our local lgbtq bar. Mostly no one cares about the lore but we use the official APs so some people wanna know this shit, especially when I DM. Someone always asks something I don’t know.
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Post by mediocreogre on Jul 30, 2022 22:02:37 GMT
I made it pretty far on my angelfire apostle… but I don’t like playing ranged casters. And finally getting my angelfire was a bit sad. It was a pretty flash of light but I kinda miss the TT mechanic of throwing down angelic napalm that lasts a few turns, even if I think the game version is better as it triggers of any spell not just healing.
So I Rerolled, but I can’t decide on warpriest or bloodrager. I never play arcane casters so I am tempted to do bloodrager but I am suspicious the feats that make bloodrager crazy fun aren’t in the game.
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Post by farferello on Jul 31, 2022 8:16:28 GMT
I've played Bloodrager twice and it was a lot of fun both times. I guess it depends on how you wish to play them but they always hit like trucks for me. I had one that went Angel Mythic, and another that went Demon-Legend.
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Post by mediocreogre on Jul 31, 2022 17:38:49 GMT
I helped one of my players in TT make a blood mage themed bloodrager that’s actually pretty cool, but thinking about it I do think only the caster stuff were special feats probably not in the game but a lot of the other cool stuff probably is.
So I did make a bloodrager half orc. I liked my angelfire human… but already my character feels more right for my personality. I even used some of my own art for the portrait. Much better.
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Post by mediocreogre on Jan 7, 2023 20:32:38 GMT
So, it’s pretty clear Wizard’s of the Coast is updating a 23 year old license that allowed Paizo (the creator of Pathfinder) to basically exist. The document allowed anyone to use WOTC IP (dice rules as well as things like lore names/concepts). Paizo essentially exists by copying that license for everything it publishes, so do most vaguely D&D things or D&D 3rd party content.
The fact Owlcat took a break from Pathfinder for Warhammer 40k was interesting as it gave credence to the idea that WOTC was gonna chance the license but a lot of people thought it would be like 4e where it didn’t affect Pathfinder (which is a 4e controversy era franchise). But there’s more evidence the changes will redo the entire license in a stricter way.
So we might not get another pathfinder game, as essentially unless some sort of special agreement occurs or Paizo can survive losing 25% of all its profits, it kind of feels like the end of Pathfinder and Starfinder. I believe even the new pathfinder rules (not in the Owlcat games) are still legally only allowed by the potential new license as I believe things like movement, dice type, race names, etc are Wizard’s IP.
So we’ll see. It sucks though cause for all of Paizo’s issues, they were committed to paying their workers more, unionizing, and their work putting lgbtq characters, gods, mechanics, species, was much better than Wizard’s efforts with D&D.
it’s also just fundamentally frustrating, as so, so much fantasy IP is derivative from D&D (elder scrolls, Warcraft, dragon age, warhammer, etc) that having a more militant WOTC is just bad for creativity in a way. Though it will encourage new TT systems to emerge separate from Wizard’s hopefully.
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