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Post by dino on Dec 13, 2017 8:57:01 GMT
Does the Gage mod work for you? when I used it he still wanted to kill me. In my only play where I cleared Nuka World I kept him with console Commands
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Post by dino on Dec 18, 2017 19:57:04 GMT
I just got the message on that my Screen from Preston is whitewashing?? I am..... speechless.
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Post by dino on Dec 27, 2017 16:21:47 GMT
SPAAAM But I got my commission for my oc and Gage and It's so great! Artis: oldstupidtemplar
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Post by Lee on Dec 28, 2017 6:59:31 GMT
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Post by huldradancer on Dec 28, 2017 22:40:58 GMT
Im gonna be doing another FO4 run any suggestions on what to go with or whom? So far all I got is a melee/unarmed based female character (because Im always a chick in Fallout games for reasons I dont know)
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Post by Lee on Dec 29, 2017 2:52:15 GMT
Im gonna be doing another FO4 run any suggestions on what to go with or whom? So far all I got is a melee/unarmed based female character (because Im always a chick in Fallout games for reasons I dont know) I suggest you don't get stuck in friend point hell, and enjoy the game!
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Post by huldradancer on Dec 29, 2017 4:38:56 GMT
Im gonna be doing another FO4 run any suggestions on what to go with or whom? So far all I got is a melee/unarmed based female character (because Im always a chick in Fallout games for reasons I dont know) I suggest you don't get stuck in friend point hell, and enjoy the game! "No Negative Affection" Mod has got my cheating bum covered there somewhat. Right now Im just trying to level up so I can tackle some mod quests.
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Post by Lee on Dec 29, 2017 4:40:38 GMT
I suggest you don't get stuck in friend point hell, and enjoy the game! "No Negative Affection" Mod has got my cheating bum covered there somewhat. Right now Im just trying to level up so I can tackle some mod quests. Oh, I like those mods. I used one that only lets negative one point happen regardless to if it's dislikes or hates, and likes and loves both adds way more then usual. It was quite nice!
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Post by Deleted on Jan 2, 2018 15:42:15 GMT
... and I'm back to fallout inasmuch as I was missing the ability to usefully mod Inquisition. So more shoes it is, then. Though even with FO4, modding outfits is a bit of a pain as they're all joined-up compared to the Oblivion days when you got separate tops, breeks and shoes (and even that was massively cut down from Morrowind when you could then wear bits of armour over the top). In FO3 I used an addon slot for shoes but I've found it harder in FO4 so I've ended up creating an entirely new outfit every time I want to change a pair of shoes. It works well enough but I'm irritated both in terms of its inefficiency and that it's a real pain in the backside as I have to create a new mesh for every variation of every outfit (obviously not every outfit, but I've done sort of batches of assorted types). Still, some of the armour mash-ups are much worse in that they don't even delete redundant parts of the mesh, they just use invisible textures to hide them, and I do baulk slightly at the idea of multiple characters wearing half a dozen or more outfits each...
Anyway. This wasn't supposed to be a rant, it was supposed to be about me scratching an itch that needed, well, scratching. Nothing out of the ordinary, I changed some boots so that the lacing looked a bit more ordinary as my previous attempt looked like those weird things boxers wear. There wasn't too much re-meshing to be done but the textures were a pain, having to remake the stitching, eyelets, laces and so on, and then having to rework that for the normalmap and again for the specular map, and several times over as I had an assortment of different textures. But as much as I gripe about it I'm left feeling quite pleased at a job well done; or at least not entirely hurried, but it looks good enough to me, and since I hardly ever release my mods* it's not like anyone else is going to care!
Anyway, gripe, moan, "I am teh awesome" etc: it's nice to be able to change stuff just because I feel like it. That'll be why I keep on playing Oblivion and FO3 and FO4 long after I was done with them and why I haven't played (and an consequently less fangirly) about the Bioware games, even though in many regards they were a more involved gaming experience. God that was a horrible bit of management speak, I'll be talking about blue sky thinking outside the box next.
* I was a bit surprised when Nexus put me into some random category of modders because I'd been downloaded so much: turns out it was some incredibly trivial fix for New Vegas that I'd forgotten about.
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Post by Sir Drell on Jan 5, 2018 23:51:45 GMT
Ummmmm...holyshitholyshitholyshit it still has the NV levelling system! And holy shit this music.
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Post by dino on Jan 19, 2018 21:54:35 GMT
look at the commission pic I got! this is so cute I wanna cry my Raider Mike and his rat. by bryborg
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Post by Deleted on Jan 20, 2018 14:26:03 GMT
Thought I'd do some actual playing for the first time in a couple of months: which means it's my first time with patch 1.10.50. Er... that's a lot of bugs. Follower recruiting/dismissing broken; workbenches often glitched; CTDs; the texture bugs are back (not loading/low res/corrupted); probably worst of all is the cell loading times are absolutely insane. It's never been great, but a 10 second pause every few steps, or every couple of seconds in combat? I wouldn't mind quite so much if it did anything useful but it's probably just more CC rubbish. Wish there was a way of rolling back to the previous version, and yet again I really have to wonder if allowing Steam to auto-update is a good thing considering how often stuff gets broken and there's no way of un-breaking it. Feeling pretty bummed out about it as the new bugs are bad enough to render it almost unplayable.
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Post by Deleted on Jan 20, 2018 15:01:52 GMT
Ummmmm...holyshitholyshitholyshit it still has the NV levelling system! And holy shit this music. Wow, this is awesome! I hope they will finish it, New Vegas on FO4 engine looks and sounds just epic! Also there is Fallout Cascadia which will be similar to it, but different, can't wait to play some proper RPG on this updated engine!
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Post by Deleted on Jan 20, 2018 15:11:56 GMT
My only slight concern is that Bethsoft are notoriously difficult about using assets from previous games: Morroblivion being a particularly well-known example, but there are numerous others, from what I understand, and it's the reason I can't release my Bioshock outfits because there's FO3 stuff in there, even if it only has the most vague acquaintance by this point.
Though I guess NV may fall under Obsidian's jurisdiction and they may be less troublesome if they aren't directly associated with Bethesda's infamous army of lawyers.
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Post by Deleted on Jan 20, 2018 22:17:31 GMT
Huzzah, just discovered that you can download old versions from Steam, which I didn't realise. Perhaps not unreasonably as it doesn't make it at all obvious, but it's legit, which is as well as I wouldn't consider getting it from somewhere dodgy. So that's fixed the awful loading problems; jury's still out about the recruiting/dismissing thing as it's not totally behaving itself, but it was always a bit glitchy anyway.
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Post by Deleted on Jan 22, 2018 14:33:48 GMT
I'm still trying to improve the performance: although it's "back to normal", the shock of how bad 1.10.50 was has made me really hyper-aware of the pauses you get will cell loading, which though now back to typically under a second instead of a protracted series of long pauses lasting up to 15 seconds, it's more noticeable than I would like. And as much as I slag off Frostbite 3 (largely as a dissatisfied modder, admittedly), going from that the Bethsoft's knackered old Gamebryo derivative is... I dunno, it's like going from a sports car into a clapped-out Lucas-era Ford.
One thing I've been doing is packing various loose files from mods into BA2 archives: this supposedly helps a lot, and I can appreciate why this would be the case: though compressed, there's now such a disparity between CPU performance and storage speed that it's much quicker to slurp a smaller amount of data and decompress it than it is to haul even just a slightly larger amount without the requirement to process it. And something that will make just as much if not more of a difference, having them all packed into a small number of files is much more efficient than numerous individual files since opening a new file is an "expensive" process in operating system terms, very much so compared to performing a read on an already open file.
I think that's made a difference though to be honest I'm not certain it's very much more than a placebo effect. And it does make modding more of a chore: I can mod directly from my "mod repository" on a shared network drive but it does make things just that bit less convenient.
I'm wondering about implementing the Oblivion-era ini tweaks about the number of cells to pre-load and buffer size limits and what not but I've seen so many conflicting comments about whether these help or not, or may even hinder. I do feel I'm flailing about in the dark, really.
Maybe I should just accept that's the way it is, and by far the biggest performance improvement is to not use 1.10.50 because it's terrible. And for all that performance loss, it doesn't even seem to fix the thing it's supposed to fix, which is textures not loading properly. Though the cynic in me says that was just an excuse to put yet more unwanted CC crap into the game.
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Post by Deleted on Jan 24, 2018 19:59:38 GMT
So another update for more CC crap which breaks script extender and probably with even more bugs, yay Bugthesda is still doing it in 2018!
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Post by Deleted on Jan 24, 2018 20:29:35 GMT
Sadly, they'll never change. It's been this way since was new to their idea of QA in 2006 and it was far from new then. :/ I guess it says a lot about the appeal of their games because the quality of their software is atrocious.
Actually I am reminded of a programmer I worked on at a project many years ago. Turns out she used to be the programmer on an office suite we'd been using which was notorious for crashing all the time and when I reviewed some of her code I could see why: apparently she was so awesome that she didn't need to do any error detection or sanity checking at all. Although I was just some snot-faced rather green 23-year-old programmer myself, I was pretty taken aback at what she was getting away with. That said, she wasn't the worst: the guy I sat next to had spent the past three decades writing COBOL procedures a dozen pages long and just transferred his skill set onto C. lolmaintainability.
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Post by Lee on Jan 26, 2018 6:34:03 GMT
So Fallout 4 updated again (just creation club stuff of course). There are 2 free items available right now. Aquatic Camo for the Pipboy and Power Armor. They look nice for what it's worth, which is very little I suppose to most people haha! Still, I have an odd assortment of freebies from the CC and it keeps growing.
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Post by Deleted on Jan 26, 2018 6:58:02 GMT
I guess they're throwing the freebies in to try to coax people into using it. Not interested, I'll stick with Nexus. I can see it's useful for console players who don't otherwise get access to mods, but on the PC it just seems to be adding to the legendary Bethsoft stability. As long as they haven't updated the actual FO4 program again: I've kept an older version lying around so I can just copy it back now but the worry is that at some point they may introduce a dependency that makes it harder to do so.
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