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Post by Deleted on May 8, 2019 1:01:20 GMT
Update on bl2 showing at E3. "Paradox sent us word they are having private hands-off Bloodlines 2 demos at this years E3. The thing of note about this is there will be NO media embargo nor NDA. So whoever goes is able to take whatever pics or video they so choose and release it right away as well as report on what they see."
So yay!
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Post by Deleted on May 8, 2019 16:08:39 GMT
One of my favorite clans revealed today! The Tremere!
In nights long before Seattle, the Tremere were something else. Back then, as occultists seeking immortality, they found a way to live forever - but not on their own terms. The heavy price they paid bound their magic to blood, with it becoming both the focus of their powers and the cost for using them. The mostly forgotten origin of their curse still colors their interactions with other Kindred, who mistrust them instinctually. History repeats itself for the Tremere, with war, suspicion and grudges marking both their origin and their modern nights.
Tremere Disciplines
Thaumaturgy
Few secrets are guarded more jealously by the Tremere than their signature Discipline: Blood sorcery. Followers of the Path of Blood gain almost unparalleled destructive power.
Skewer (Blood Cost: 3), the first active Thaumaturgy power, launches a small portion of the vampire’s Vitae at the feet of their enemies, where it erupts in a patch of razor-sharp spikes. Once they dissolve, a stream of blood flows back to the caster. The • • slot upgrades Skewer.
Purge (Blood Cost: 3), the second active power, allows the vampire to make their victims vomit up blood, damaging them heavily. A stream of blood flows back to the caster. The • • • • and • • • • • slots enhance Purge, until it reaches its ultimate potential.
Blood Boil (Blood Cost: 2 x 3). A master of Thaumaturgy may cast Purge for a second time on an affected NPC, causing the blood in their veins to sear. The wretch explodes within moments; bystanders in a large area are damaged. Blood from each victim streams back to the caster.
Use of Thaumaturgy in front of witnesses is a Masquerade Violation.
Auspex
Nothing stays hidden to those who master the Discipline of Auspex. By expanding their own senses beyond the boundaries of their bodies, these Kindred inch ever closer to their personal idea of perfection.
Aura Sense (Blood Cost: 2), Auspex’ first active, allows the vampire to spot NPCs even through walls, read crowds at a glance, and mark individuals to keep them in their sights over long distances. It also allows the user to spot the weaknesses in the marked NPC’s attack and defense. The • • and • • • • • slots enhance Aura Sense.
Psychic Projection (Blood Cost: 2), the second active, detaches the vampire’s mind from their body. Untethered, they can explore the area in astral form, remaining free to use Aura Sight to mark any character they spot. Beyond that, the vampire’s mastery of their own senses has grown to such an extent that they can telepathically overwhelm the senses of others for a short while. The • • • • slot enhances Psychic Projection.
Use of Auspex is not a Masquerade Violation.
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Post by Deleted on May 10, 2019 18:19:50 GMT
Confirmed canon that Tremere and Goratrix are bi. Also for all those moron dudes who keep saying women werent accepted in Clan Tremere should really actually do their research. Two of the founding members are women named Meerlinda and Therimna who are very powerful. whitewolf.fandom.com/wiki/Meerlinda"Therimna, known as Ute Kovacs in modern nights, was one of the first Tremere and one of the developers of Thaumaturgical Alchemy." "Goratrix's known lovers include Therimna and Tremere" -white wolf wiki
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Post by Deleted on May 14, 2019 19:16:32 GMT
Not Bloodlines 2 related, but a different VtM game is in the works. A narrative RPG probably. www.rpgsite.net/news/8483-an-additional-vampire-the-masquerade-rpg-is-in-development-more-information-to-come-at-this-year-s-gamescom A bit more details about the other VtM game. "It will be a full, large, RPG featuring a large narrative, with branching dialogues and everything you could expect from a Vampire: The Masquerade. All of the clans, the disciplines, they’ll all make their way in and work within the rules of the traditional tabletop RPG." this influx of VtM games/content is so GREAT its waking up. The IP totally floundered under ccp, Im so glad paradox bought it.
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Post by Deleted on May 15, 2019 16:09:42 GMT
The beauties of Toreador reavealed today!
From its music, gardens and parks, and iconic architecture, it would almost appear as though Seattle was shaped by artists. And with good reason - two of Seattle's former Princes were Toreador, and they remain one of the most numerous Kindred in the city. Influencing the political, social, and cultural elite, the Toreador have been well entrenched within Seattle's power structure since its days as a pioneer settlement. One look at the modern landscape of Downtown could paint a different picture - as if the massive cranes reshaping the city represent hands plucking the petals off of the rose. Another music venue gets demolished, a block of cookie-cutter townhouses replaces a mid-century modern home, an eccentric district becomes a family-friendly shadow of itself. You will still find the Toreador on the arms of the influential and on the dance floor of exclusive clubs, but there is a sense that this clan is partying like it's their last.
Obsessed with beauty in all forms, there are those Toreador who would claim that their Clan only chooses the most accomplished artists of each generation - whether they wielded the brush, the pen, their voice, body or mind. It'd only be half a lie. There are true visionaries among the Clan of the Rose, but it also contains its share of one-hit wonders and posers embraced in a moment of fleeting passion. All of them are cursed to spend eternity between the short-lived bliss of true beauty... And the ever-increasing spans of ennui in between. Ever seeking the next surprise, the next experience, the next chance to feel, some Toreador descend into depravity. Others fight grimly to retain the shreds of their humanity, whether by immersing or withdrawing themselves from the mortal world. Among it all, new ideas and trends constantly wash through the Clan, and other Kindred often look to the Toreador to guide them. The Divas know this, and the shrewd among them manage to turn it to their advantage.
Disciplines
Presence
Toreador relish in their ability to turn a crowd into an audience, distraction into rapt attention, and aggression into adoration, by just entering the room. Their signature Discipline of Presence is at the root of this supernatural charm.
Awe (Blood Cost: 2), the first active Presence power, allows the vampire to strike a pose that freezes all before them into adoring wonder. For a short while after, these new admirers will be oblivious to anything but what they just saw. The • • and • • • • • slots upgrade Awe.
Entrance (Blood Cost: 2), the second active power, forms a group of admirers around the vampire. For an extended period, these hangers-on will follow wherever the object of their adulation may go, distracting nearby enemies along the way. The • • • • and • • • • • slots upgrade Entrance.
Using Presence powers is not a Masquerade Violation.
Celerity
Unseen Storm (Blood Cost: 2), the first active, allows the vampire to dash in any direction at such a speed as to confound their audience. They can land attacks, dodge around enemies, or get away in a lazy dust cloud. Characters struck along the way of the dash get knocked down. The • • slot further enhances the Unseen Storm.
Accelerate (Blood Cost: 5), the second active, opens up speeds so fast that everything else in the world appears to slow down to a virtual standstill. The crowds seem frozen in their steps, as the vampire dances between cars and bullet streaks. A more gauche clan might wish for a popular 80’s synth track in the background. The • • • • and • • • • • slots allow the vampire to further improve their acceleration.
Showing off Celerity to innocent mortals is a Masquerade Violation.
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Post by Vallerie on May 15, 2019 22:05:39 GMT
Yes! My clan has been revealed!
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Post by Deleted on May 16, 2019 1:50:01 GMT
*taps foot and looks at expensive watch* Waiting on Ventrue.
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Post by vertigomez on May 16, 2019 4:08:16 GMT
Loool. I have a feeling Nossies and Malks are not gonna make the cut even tho they're the best. 😭
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Post by Deleted on May 16, 2019 4:45:31 GMT
Loool. I have a feeling Nossies and Malks are not gonna make the cut even tho they're the best. 😭 I loved playing as a Nosferatu! Gary is one of my fav chars from BL1. Since theres 2 more clans still to reveal that covers the ones in at launch, Ventrue and Nosferatu are my guess if we go by the clan pics on the website. Malks I think will definitely be part of their free clan DLC post-launch. I'm sad about Gangrel not making the first 5 too haha, BUT since the season pass is named "season of the wolf" hopefully we'll get playable Gangrel later on.
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Post by Deleted on May 16, 2019 5:00:49 GMT
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Post by vertigomez on May 16, 2019 5:12:09 GMT
Loool. I have a feeling Nossies and Malks are not gonna make the cut even tho they're the best. 😭 I loved playing as a Nosferatu! Gary is one of my fav chars from BL1. Since theres 2 more clans still to reveal that covers the ones in at launch, Ventrue and Nosferatu are my guess if we go by the clan pics on the website. Malks I think will definitely be part of their free clan DLC post-launch. I'm sad about Gangrel not making the first 5 too haha, BUT since the season pass is named "season of the wolf" hopefully we'll get playable Gangrel later on. See, I wondered about the whole Nosferatu thing since we're supposed to start as a thin-blood.... maybe we're just really smelly? Haha but I'm excited regardless!
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Post by Deleted on May 16, 2019 5:32:19 GMT
I loved playing as a Nosferatu! Gary is one of my fav chars from BL1. Since theres 2 more clans still to reveal that covers the ones in at launch, Ventrue and Nosferatu are my guess if we go by the clan pics on the website. Malks I think will definitely be part of their free clan DLC post-launch. I'm sad about Gangrel not making the first 5 too haha, BUT since the season pass is named "season of the wolf" hopefully we'll get playable Gangrel later on. See, I wondered about the whole Nosferatu thing since we're supposed to start as a thin-blood.... maybe we're just really smelly? Haha but I'm excited regardless! lol yeaaa! Like who'd willingly volunteer to become a nossy right? There's also speculation it might be Lasombra instead of Nos but I dunno about that one. Ya game hype! I havent been this excited for a game since Dragon age stuff. (It's been 15 84 years)
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Post by Vallerie on May 16, 2019 6:21:02 GMT
Yeah, the Prince said that on the official Discord as well when we were talking about CC
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Post by Vallerie on May 16, 2019 11:01:33 GMT
Loool. I have a feeling Nossies and Malks are not gonna make the cut even tho they're the best. 😭 That's right, scratch it out, because Toreador are obviously the best. The company got classier by the sheer inclusion of the clan In all seriousness though, Malks are probably not going to be here on release. I wouldn't count Nosferatu out yet however. It's still my strongest guess for the last tease that isn't Ventrue (and the office is definitely Ventrue)
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Post by Vallerie on May 17, 2019 5:37:01 GMT
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Post by Deleted on May 17, 2019 15:26:20 GMT
Been listening to this since Wednesday. No I dont have a problem.
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Post by Deleted on May 17, 2019 19:28:48 GMT
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Post by Vallerie on May 18, 2019 2:01:37 GMT
Been listening to this since Wednesday. No I dont have a problem. Hahaha, I had a feeling you would. Just posting it here because you didn't
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Post by Deleted on May 22, 2019 16:09:04 GMT
Step aside peasants. The high and mighty Ventrue who happen to also be my favorite clan is finally here. Historically, Seattle has been the site of many industrial booms, and of course, the Ventrue have been there to capitalize on its fortunes. As more and more billion-dollar corporations shape the local and global landscape, enterprising Ventrue have entrenched themselves in the businesses of the 21st century, paving the way for a prosperous future for their clan… and making enemies of the residents who preferred the way things used to be. The blood of rulers has flown in the veins of the Ventrue since time immemorial - be they high priests, emperors, investment bankers, or chairmen of the board. No surprise then that lineage and loyalty are held in high esteem; even less that others might mistake them for pompous nepotists. The Clan of Kings sees the truth: they are the architects of vampire society, the guardians of the Masquerade. In these modern nights, they are the only thing to stand between the Kindred and extinction. Knowing this, how could they not stick together, to better weather the onslaught? To command the right to rule, for everyone's betterment? And to swiftly deal with anyone to fall short of these exacting standards? Ventrue DisciplinesDominateGuardians of the Masquerade and Princes of uncounted cities, it runs in the Ventrues’ blood to be obeyed. Their signature Discipline allows them to Dominate the actions and memories of others. Mesmerize (Blood Cost: 3), the primary Dominate power, allows the Ventrue to place one NPC in a brief hypnotic trance. The person so affected is oblivious to the world around them, ignoring sound, touch and even pain. The • • slot intensifies Mesmerize’s effect. Command (Blood Cost: 0), the secondary Dominate power, significantly extends the Ventrue’s control over the Mesmerized NPC. They can now be ordered to move, remove obstacles, or even attack others. The • • • • and • • • • • slots upgrade Command. Using Dominate powers is not a Masquerade violation. FortitudeFew things truly worry the vampire who masters Fortitude, the Discipline of physical resilience. After all, why fear the battle when you are certain to outlast your foe? Absorb (Blood Cost: 2), the first active, allows the vampire to take a brief defensive stance in which they may deflect all attacks they can see, healing their wounds for every would-be strike. The • • slot increases Absorb’s effects. Personal Armor (Blood Cost: 2), the second active power, hardens the vampire’s skin into a stone-like barrier. The • • • • and • • • • • slots upgrade this power to the point where a true master becomes impervious to attacks, causing attackers to stagger back from the recoil of their own strikes. Allowing a mortal to witness your Fortitude under attack is a Masquerade Violation.
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Post by Deleted on May 29, 2019 18:45:47 GMT
Fan-favorite Malkavians revealed today! vertigomez Malkavians have been traditionally ostracized by the Seattle Kindred. While a few managed to claim territory in less desirable districts, very few have ever managed to rise to the levels of the other clans. Because of this, there is a persistent bias against the Malkavian clan that still exists into modern nights. None of the many nicknames for Clan Malkav - "Lunatics", "Jesters", "Visionaries", "Madmen", and so on - is as fitting as "Oracles". To be of the Clan is to understand things nobody else does; and to be affected by that understanding. Among the clan, this shows itself in psychosis, depression, compulsive disorders, or uncounted other mental illnesses. This hasn't kept the Clan of the Moon from finding a place in Kindred society. Advisers, strategists, preachers, hunters and yes, rulers; all Malkavians walk their very own path. DisciplinesAll Malkavians see further than a mortal could. No Malkavian is left untouched by what they see. Their signature Discipline allows the clan’s members to impart an imperfect version of their psychosis on others, with often drastic results. Haunt (Blood Cost: 2), the first active Dementation power, imparts an unseen spectre in the victims’ minds. Unable to control themselves, they’ll try to flee in a panic. The • • and • • • • • slots upgrade Haunt. Berserk (Blood Cost: 4), the second active power, fills the vampire’s targets with an uncontrollable rage, causing them to lash out at anything nearby - even the air itself, if no better target is available. The • • • • and • • • • • slots enhance Berserk. Use of Dementation, while thoroughly unsettling, is not a Masquerade Violation. Nothing stays hidden to those who gain the Discipline of Auspex. Their senses expanding beyond the boundaries of their bodies, these Kindred slip ever deeper into their condition. AuspexAura Sense (Blood Cost: 2), Auspex’ first active, makes the vampire spot NPCs even through walls, read crowds at a glance, and mark individuals, staying aware of them even over long distances. It also reveals the weaknesses in the marked NPC’s attack and defense. The • • and • • • • • slots enhance Aura Sense. Psychic Projection (Blood Cost: 2), the second active, forces the vampire’s mind from their body. Untethered, they will explore the area in astral form, remaining free to use Aura Sight to mark any character they spot. Even more: The vampire’s own senses have developed to such an extent that they may end up telepathically overwhelming the senses of others for a short while. The • • • • slot enhances Psychic Projection.
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