obiwancomeblowme
The Beastmaster
Jaal's Lollipop
I am no Jedi.
Posts: 818
Likes: 3,015
|
Post by obiwancomeblowme on Jun 5, 2018 10:57:05 GMT
I have risen from my coffin to wait impatiently for any E3 news, especially about Anthem. I have been in a complicated, toxic relationship with Destiny for a couple years now, and I need something to beat it mercilessly.
|
|
|
Post by Red Fox on Jun 5, 2018 15:30:38 GMT
I have risen from my coffin to wait impatiently for any E3 news, especially about Anthem. I have been in a complicated, toxic relationship with Destiny for a couple years now, and I need something to beat it mercilessly. Saturday will be the heavens opening and the angel choir singing.
|
|
|
Post by Red Fox on Jun 9, 2018 21:01:08 GMT
So I'm excited now.
|
|
|
Post by Beefy Titans on Jun 9, 2018 21:02:30 GMT
|
|
|
Post by Red Fox on Jun 9, 2018 21:39:09 GMT
My thanks.
|
|
|
Post by Sir Drell on Jun 9, 2018 21:52:43 GMT
|
|
Solas
Grizzled Warrior
blep mlem mlem
Posts: 108
Likes: 644
|
Post by Solas on Jun 9, 2018 22:07:45 GMT
im not sure how 2 feel about anthem Im Confused™, like that time when I was a kid and didnt know that being bi was totally a legit thing that u could be
|
|
|
Post by Red Fox on Jun 9, 2018 23:05:41 GMT
I dunno, I just didn't quote.
Watched the reveal trailer, I'm digging it. Gonna watch the gameplay now
|
|
|
Post by Deleted on Jun 9, 2018 23:08:57 GMT
Even though its vastly different from Bioware's usual style of game, am totally into Anthem so far. Really like the little lore bits they've shown, the javelins are like beautiful eye candy (storm javelin yaas) and I'm curious to see how seeing our characters outside the exosuits work. Darrah confirmed CC and I know hubs seem to have first person perspective so hmmm. Also vertical gameplay, yess.
|
|
|
Post by Red Fox on Jun 9, 2018 23:12:28 GMT
Ok watched the ign gameplay and that is exactly what I wanted. If the final product is like that I'll get it for sure.
|
|
|
Post by Red Fox on Jun 9, 2018 23:13:29 GMT
Even though its vastly different from Bioware's usual style of game, am totally into Anthem so far. Really like the little lore bits they've shown, the javelins are like beautiful eye candy (storm javelin yaas) and I'm curious to see how seeing our characters outside the exosuits work. Darrah confirmed CC and I know hubs seem to have first person perspective so hmmm. Also vertical gameplay, yess. Yep I'm a fan, loving what I've seen so far. Exactly what I wanted from this game.
|
|
|
Post by Deleted on Jun 10, 2018 2:19:47 GMT
So it’s confirmed that there’s no romance in Anthem, but I suspect most of us already were bracing for that. And they confirmed single player. But does anyone know if there are companions? Or are the ‘friends’ just NPCs that you visit in the main hubs?
|
|
Foelhe
Grizzled Warrior
Posts: 117
Likes: 399
|
Post by Foelhe on Jun 10, 2018 3:02:21 GMT
So it’s confirmed that there’s no romance in Anthem, but I suspect most of us already were bracing for that. And they confirmed single player. But does anyone know if there are companions? Or are the ‘friends’ just NPCs that you visit in the main hubs? Mark Darrah's saying no companions on Twitter, looks like.
|
|
|
Post by Deleted on Jun 10, 2018 3:15:26 GMT
So it’s confirmed that there’s no romance in Anthem, but I suspect most of us already were bracing for that. And they confirmed single player. But does anyone know if there are companions? Or are the ‘friends’ just NPCs that you visit in the main hubs? Yeah, no AI companions. They're really emphasizing the co-op angle. From the game informer article.. "Technically speaking, you can play through Anthem’s story missions solo – but you probably shouldn’t. “For the critical path … if you do want to play by yourself, you can,” Gamble says. “We’re not limiting that artificially. But the game itself is built for you and a bunch of friends – because your friends are your companions in this case. That’s the whole point.” Even though you meet a variety of NPCs in Fort Tarsis and have a crew aboard your strider, your actual party is composed of other human players. That’s unusual for a BioWare game, but it is also the main way Anthem opens a new, unscripted vein of storytelling for the studio. You won’t be comparing notes with your friends about how you handled different quests in the shared world, because your friends will be on those quests with you. Instead of a hearing compliments that A.I. characters are programmed to say, you will get genuine reactions. All of your greatest victories – and most humiliating defeats – are shared with other players by your side." "One reason people like single-player games is the lack of external obligation. You alone control how, when, and for how long you play. Cooperative experiences add new layers of coordination to deal with, from scheduling to matchmaking to social interaction. These certainly aren’t difficult barriers (especially for people who enjoy multiplayer), but they can be a hassle for those who just want to enjoy a virtual world. “We’ve played a lot of different multiplayer games, and sometimes it can be a little bit awkward,” Warner says. “You have a slot open, somebody jumps in, and you’re like, ‘Ooh, I didn’t really want to play with you. But you’re my friend, so I’ll play with you for a little while, and then I’ll make an excuse, and then I’ll log out and log back in with my status set to offline.’ There’s always a little bit of social friction involved in multiplayer matchmaking, at least in my experience.” The team wants every aspect of Anthem’s co-op to be as seamless as possible, and the game has several features built to alleviate common multiplayer hassles. If you’re in Fort Tarsis and want to team up for a mission, you just open your map. That shows you the world and the available activities, along with who is currently undertaking them (weighted toward people on your friends list). If there’s an open slot, you just jump right into action. “Our map system is kind of a LFG [looking for group] lobby and the world map from an RPG blended together,” Darrah says. “You see these opportunities on the map, blended in with your own experience. That is very much what we’re trying for – something that is a little bit less rigid and gamey and more fluid.” Alternately, you can start your own mission, and that will show up on their maps as an available activity to join. You can also invite people specifically, or rely on the in-game notification system to alert your friends that you’ve started a task. You can tweak the settings to dictate whether your game is public or private – and if it’s public, you can rest assured that plenty of missions are clear and intuitive enough that you can complete them without voice chat. Because Anthem has a shared world and private hub, the structure of the game naturally splits groups apart. “I jump in and I’m able to do a mission with somebody, and that’s an experience that lasts maybe 20 minutes,” Warner says. “And then the system breaks us apart; I don’t have to say ‘I don’t want to play with you anymore.’ It just does. It breaks us apart and we each go back to our own Fort Tarsis.” Of course, if you and your friends just want to stick together and play for hours on end, you can do that without constantly disbanding and reforming the group."
|
|
lilyena
The Beastmaster
Posts: 685
Likes: 3,235
|
Post by lilyena on Jun 10, 2018 3:41:18 GMT
The co-op angle is the entire reason I won't be buying it. Which stinks, because the lore & world look really neat. I just hope they put this much effort into the next DA game. Very happy for those of you looking forward to it though.
|
|
|
Post by Deleted on Jun 10, 2018 3:50:38 GMT
Well that’s a bummer. I don’t need romance. There are plenty of games that I love without that mechanic. And I don’t mind a multi-player game as long as there’s the option for single player. I’ve sunk hundreds of hours into SWTOR. But having only the option to solo OR do multiplayer because of a lack of companions? No thanks.
This will be the first Bioware game since the Sonic RPG that I won’t buy. Unless I hear rave reviews from you guys, I’m peacing out on this one and voting with my wallet. I’m OVER this narrative from the industry that single player offline RPGs are dead.
|
|
|
Post by Red Fox on Jun 10, 2018 5:03:46 GMT
Yea this is definitely aimed at the destiny/division crowd so I'll keep any eye on it and see how its shaping up next February.
|
|
|
Post by Andrew Mancer on Jun 10, 2018 5:23:01 GMT
Boo. This isn't what I want from BioWare. Definitely not buying this. It's a shame both Mass Effect and Dragon Age sudffered so they could continue pursuing these fads.
|
|
|
Post by Vy on Jun 10, 2018 5:34:03 GMT
Well that’s a bummer. I don’t need romance. There are plenty of games that I love without that mechanic. And I don’t mind a multi-player game as long as there’s the option for single player. I’ve sunk hundreds of hours into SWTOR. But having only the option to solo OR do multiplayer because of a lack of companions? No thanks. This will be the first Bioware game since the Sonic RPG that I won’t buy. Unless I hear rave reviews from you guys, I’m peacing out on this one and voting with my wallet. I’m OVER this narrative from the industry that single player offline RPGs are dead. Preach it. IMO, one of Bioware's biggest strengths is its character writing, especially for companions and "close support" characters like Joker, Traynor, Cullen, etc.; some would justifiably argue that it's the single greatest aspect of many of their games. I didn't grow to love characters like Garrus, Leliana, Tali, Kaidan, Alistair, etc. because of their combat utility; I liked them because they were interesting, and had memorable dialogue, and were used to explore aspects of the game's world. A major reason I replay the Mass Effect trilogy regularly is because I like spending time with the universe and the memorable characters who live in it. As much as I like my friends, they simply do not fill the same niche as a well-written companion character. That's not even getting into the fact that I rarely play video games with my friends, we generally play on different systems, and if we were to do an RPG together we'd almost certainly do a tabletop game where we can give our characters the same sorts of traits that beloved Bioware companions have. As a Destiny type game, it looks really promising. As a Bioware RPG, it's missing one of the single biggest reasons that I love Bioware RPGs. I think I'll pass on this one.
|
|
|
Post by Lee on Jun 10, 2018 7:08:59 GMT
Just like you don't go to the dentist for an eye exam, I'd never go to BioWare for a game without companions-that's like the only thing they usually DON'T screw up. They get a lot of stuff right, but usually screw up a lot of stuff too. Without their strong characters I don't think I'd ever make it through most of their games. This is going to expose them on some levels-so they better hope they improve their narratives for this-because honestly a lot of their games are pretty shallow on that front without that amazing cast pulling it together.
|
|