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Post by Sir Drell on Oct 30, 2017 23:56:52 GMT
No you won't get ninjamanced. I think it's every time a companion reaches a higher level of affinity with you, you do a flirty speech check. Yes. F4SE works similarly to SKSE (made by the same people I think). After installing in your FO4 directory, you'd need to launch FO4 from F4SE to play. You can also launch F4SE on Nexus Mod Manager after installation, which is convenient. It's really easy not to get ninjamanced in the game. Just don't pick the flirts, and it's like the other person had no interest in you. Unless you have a dialogue overhaul mod, the flirts are conveniently a dialogue option that says "Flirt" lol. Successfully flirting also requires a moderate (orange) amount of Charisma. Once you reach the highest level of affinity with a romanceable companion, they'll usually repeat their final talk forever giving you the option to Flirt and romance them if you decide to later. Edit: and like Sir Drew said, there are speech checks labeled as Flirts as you gain higher affinity. There are 3 or 4 times the Flirts happen, though I think only the final one is required for a romance. I'm not 100% sure on that though. Thank you both, phew, It's a relief! I think I'm not going to have any trouble with charisma, I maxed that out because I know too well these kind of games already, my character is a witty bitch lol is there any mods to improve the romance? animation of kisses or cuddles? I know there's no sex mods and I have to install nekkid mods Kiss and cuddle animations? I think you should ask dino about that, definitely. I've seen her use stuff like that on her blog.
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kalasaurus
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Post by kalasaurus on Oct 31, 2017 0:25:47 GMT
No you won't get ninjamanced. I think it's every time a companion reaches a higher level of affinity with you, you do a flirty speech check. Yes. F4SE works similarly to SKSE (made by the same people I think). After installing in your FO4 directory, you'd need to launch FO4 from F4SE to play. You can also launch F4SE on Nexus Mod Manager after installation, which is convenient. It's really easy not to get ninjamanced in the game. Just don't pick the flirts, and it's like the other person had no interest in you. Unless you have a dialogue overhaul mod, the flirts are conveniently a dialogue option that says "Flirt" lol. Successfully flirting also requires a moderate (orange) amount of Charisma. Once you reach the highest level of affinity with a romanceable companion, they'll usually repeat their final talk forever giving you the option to Flirt and romance them if you decide to later. Edit: and like Sir Drew said, there are speech checks labeled as Flirts as you gain higher affinity. There are 3 or 4 times the Flirts happen, though I think only the final one is required for a romance. I'm not 100% sure on that though. Thank you both, phew, It's a relief! I think I'm not going to have any trouble with charisma, I maxed that out because I know too well these kind of games already, my character is a witty bitch lol Is there any mod to improve the romance? animation of kisses or cuddles? I know there's no sex mods and I have to install nekkid mods Well, there are a number of sex mods for FO4 if you don't mind taking a stroll on your browser to loverslab.com (warning for NSFW and adult content). Nothing near the amount for Skyrim, though. I haven't tried any of the FO4 ones so I can't really tell you which ones would be good, but it's worth a look if you're curious. The ones I've seen were more "pick NPC, have sex" than anything with romantic content and didn't interest me personally. But, there may be more stuff I missed, is new, or that would interest you. And if you don't mind "pick NPC, have sex", it's an option to download there. I've tried to search for more immersive romance mods, with kissing and hugging, and the one you linked was the only one I could find. If I do find anything noteworthy, I'll definitely link it here.
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kalasaurus
The Beastmaster
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Post by kalasaurus on Oct 31, 2017 1:48:44 GMT
Davrin's boobs I forgot about a mod called Flirty Commonwealth. It adds companion and NPC flirty greetings for male and female characters. There are options for flirts to be strictly straight, same-sex, or you can choose to have both. It doesn't really add to the romances, but hey, more flirts You may also be interested in Sexy Hancock.
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Post by Davrin's boobs on Oct 31, 2017 2:15:10 GMT
kalasaurus thank you! I will check out loverslab, I did some research in the past and I read something like Fallout 4 is way more difficult for these kind of mods and animations. I headcanon'd too much Skyrim with these mods so I would like to do the same with Fallout =P but I have missed some kissing or hugging mods for Skyrim, I mean sex mods are great but those things are way more lovely. Interesting that Flirty Commonwealth mod, I will check it out too, but I dont know if I will use it because my game is dubbed in spanish xD Maybe in a future Nick modded romance with english voices! Aaaa yes I knew that mod for Hancock, totally hot, but I prefer his monster look more, he's kinda more adorable too thank you
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Post by dino on Oct 31, 2017 8:01:42 GMT
For kisses like this I'm using daves pose mod. It's sadly for screenshots only and you have to move them together with consolecommants. D: Same for hugs. I will never understand why there are Sex mods but no Fluffy stuff mods. Okay.... I can but.... nargh. I'm sure it would be possible. ;___; Oh and I think there are no same-sex Adult mods?? At least I didn't found something. :x you can still use it but better turn the Sound off. 😂
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Post by dino on Oct 31, 2017 9:34:45 GMT
Oooh has anyone a Tip for me how to make a goodlooking character in Fallout 3 / new vegas? Dx I'm new in both games and the cc drives me crazy.
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Post by Sir Drell on Oct 31, 2017 9:46:08 GMT
Oooh has anyone a Tip for me how to make a goodlooking character in Fallout 3 / new vegas? Dx I'm new in both games and the cc drives me crazy. Oh well i just fiddle with it for a long time until i get lucky.
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Post by Lee on Oct 31, 2017 10:30:29 GMT
Oooh has anyone a Tip for me how to make a goodlooking character in Fallout 3 / new vegas? Dx I'm new in both games and the cc drives me crazy. they aren't that good the cc's..pretty hard to make a good looking character. I think there's a randomizer. might be worth a shot.
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Post by Davrin's boobs on Oct 31, 2017 13:56:27 GMT
For kisses like this I'm using daves pose mod. It's sadly for screenshots only and you have to move them together with consolecommants. D: Same for hugs. I will never understand why there are Sex mods but no Fluffy stuff mods. Okay.... I can but.... nargh. I'm sure it would be possible. ;___; Oh and I think there are no same-sex Adult mods?? At least I didn't found something. :x you can still use it but better turn the Sound off. 😂 damnit so no fluffy mods and the only sex mod is with female voices well at least we have the Immersive Lovers Embrace mod how do you move them? that sounds like blood magic edit. I loooove Piper, I would like to roleplay a woman for her in the future. And I have Dogmeat, Hancock, Nick, Piper, Codsworth and Cait in my party, whatever is loneliness I dont know it lol if I dismiss some companion what happen to them? Can I choose the place for them to wait? I recently did the first mission of Preston (he's bae too) and he can follow me now, and I would like to say Codsworth to wait in Sanctuary. Aaaaalso, when you maxed the affinity can be reduce again? Nick, Codsworth and Piper admire me already, but I dont know what that means or if there is another higher level of affinity edit2. nevermind And I read Strong sometimes likes to help people, can I redeem him somehow in the story? I know there's a Institute companion but I dont want to touch that faction nop, but Strong is a case that confuses me :S Ooohh about the dlcs, when it's the right time to play them (storywise)?? edit3 srsly strong why let me help you to wake up your good humanity Cait seems to be quite annoying and I think I'm going to leave her at least she likes when I heal my doggo, ooor at least I need to try to max Cait and Strong separately.
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kalasaurus
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Post by kalasaurus on Oct 31, 2017 18:37:08 GMT
Davrin's boobsI didn't know all the FO4 sex mods on loverslab were only straight! Ugh, I'm sorry about that. You can tell your follower where to go once you dismiss them. If you activated a workbench on any settlement you "claim" it and you can send them there (like to Sanctuary or Red Rocket). A pop-up will appear once you dismiss them via dialogue or recruit a different follower, with a list of available settlements to choose where you want the dismissed follower to go. IIRC if you don't have a claimed settlement, they'll go back to their base where you found them I think. And as a tip, I'd recommend sending all the followers to the same settlement. I personally made an exception for Preston and Strong who I "exiled" to The Castle after they annoyed me one too many times, but overall it's better to keep them all in one place to keep track of them. The Vault-Tec Workshop also adds a terminal you can build on a settlement that will put a marker on your map of the current location of any follower you may have lost. (The terminal is also useful for managing settlements, like by assigning jobs to settlers more conveniently.) I did encounter a bug once after I dismissed a follower (Curie) when I first went aboard the Prydwen and recruited Danse, causing her to disappear off the map. It may have been patched, but just a friendly warning lol. I lost a few hours when I went back a save to prevent losing Curie, so out of habit I avoid it happening again. As for the DLC, there's no specific order they need to be done. They have level and main quest line progression requirements before they unlock. Far Harbor is the only DLC that's relevant to the main story and characters (namely Nick Valentine). Nuka World less so, but only pretty loosely at the very end to the Minutemen and Preston. I'd recommend waiting until you're at least level 45-50 to start Nuka World because it's pretty difficult. Far Harbor unlocks after killing Kellogg, but story/flow-wise it can fit better after first meeting the Institute (Institutionalized). It also can be difficult and may be worth saving until you're a higher level. I saved them both until after the main quest, though, since they take place outside the Commonwealth and I didn't have to worry about being a high enough level by that point. Others here may have better suggestions on these two DLCs for story integration. There's of course the followers Gage (Nuka World) and Longfellow (Far Harbor) who you may want to recruit sooner, so it's up to you. Automatron unlocks once you reach level 15 and imo it doesn't really matter if you decide to start right away or wait. There is a story campaign that takes place entirely in the Commonwealth. And, it does give you access to powerful robot followers, but also adds patrols of violent robots to the Commonwealth for the rest of your game so ymmv. I plan on skipping it on my current character, but I do recommend playing it at least once and giving it a chance because you may like it. I admit I completely forgot about the Vault Tec Workshop DLC campaign and haven't played it, but I'm guessing it can be started whenever it unlocks and you want to become the Overseer of a vault. From what I've gathered, there isn't much of a story and it's more about building and managing a vault like it's a settlement (correct me if I'm wrong on this). I looked at the wiki, here are some good and/or neutral things Strong and Cait will like. (There's a timer on when a certain approval will occur, since it's pretty easy to max out really quickly on some): Strong: (Keep in mind that Strong also dislikes lock picking when you take him out. It's really annoying.)
-Killing enemies: doesn't matter who or what, but the approval gain is silent and occurs in the background. It's a good way to build affinity. -Helping others: the wiki mentions Preston's radiant settlement quests as a good way to quickly max his affinity -Killing Lorenzo Cabot (The Secret of Cabot House quest) -Giving Sheffield a Nuka-Cola -Arrest Crocker in the quest Disappearing Act -Testing the artillery piece in the Minutemen quest (Old Guns) -Telling Desdemona that slavery is wrong when meeting the Railroad (Road to Freedom quest)
Cait: -Letting someone else take power armor -Lock picking: a really easy way to max approval with her -Pickpocketing -Using chems or drinking hard liquor before her personal quest -A naked Sole Survivor/ streaking (the wiki says she's more likely to approve if you're sprinting) -Telling Moe Cronin the truth about baseball -Persuading Mama Murphy to stop using chems after her personal quest -Agreeing to help Bobby de Luca after her personal quest -Healing Dogmeat
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Post by Lee on Oct 31, 2017 18:39:35 GMT
Cait and Strong are on my do not travel with list. If it wasn't for getting the really awesome outfit that adds 3 bonus charisma I wouldn't go near strong. Cait doesn't have that blessing-so i just don't go near her.
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Ark
The Beastmaster
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Post by Ark on Oct 31, 2017 21:09:01 GMT
For kisses like this I'm using daves pose mod. It's sadly for screenshots only and you have to move them together with consolecommants. D: Same for hugs. I will never understand why there are Sex mods but no Fluffy stuff mods. Okay.... I can but.... nargh. I'm sure it would be possible. ;___; Oh and I think there are no same-sex Adult mods?? At least I didn't found something. :x you can still use it but better turn the Sound off. 😂 Must... install mods... and play Nuka World.... AGAIN.
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Post by Davrin's boobs on Nov 1, 2017 19:35:50 GMT
Davrin's boobs I didn't know all the FO4 sex mods on loverslab were only straight! Ugh, I'm sorry about that. You can tell your follower where to go once you dismiss them. If you activated a workbench on any settlement you "claim" it and you can send them there (like to Sanctuary or Red Rocket). A pop-up will appear once you dismiss them via dialogue or recruit a different follower, with a list of available settlements to choose where you want the dismissed follower to go. IIRC if you don't have a claimed settlement, they'll go back to their base where you found them I think. And as a tip, I'd recommend sending all the followers to the same settlement. I personally made an exception for Preston and Strong who I "exiled" to The Castle after they annoyed me one too many times, but overall it's better to keep them all in one place to keep track of them. The Vault-Tec Workshop also adds a terminal you can build on a settlement that will put a marker on your map of the current location of any follower you may have lost. (The terminal is also useful for managing settlements, like by assigning jobs to settlers more conveniently.) I did encounter a bug once after I dismissed a follower (Curie) when I first went aboard the Prydwen and recruited Danse, causing her to disappear off the map. It may have been patched, but just a friendly warning lol. I lost a few hours when I went back a save to prevent losing Curie, so out of habit I avoid it happening again. As for the DLC, there's no specific order they need to be done. They have level and main quest line progression requirements before they unlock. Far Harbor is the only DLC that's relevant to the main story and characters (namely Nick Valentine). Nuka World less so, but only pretty loosely at the very end to the Minutemen and Preston. I'd recommend waiting until you're at least level 45-50 to start Nuka World because it's pretty difficult. Far Harbor unlocks after killing Kellogg, but story/flow-wise it can fit better after first meeting the Institute (Institutionalized). It also can be difficult and may be worth saving until you're a higher level. I saved them both until after the main quest, though, since they take place outside the Commonwealth and I didn't have to worry about being a high enough level by that point. Others here may have better suggestions on these two DLCs for story integration. There's of course the followers Gage (Nuka World) and Longfellow (Far Harbor) who you may want to recruit sooner, so it's up to you. Automatron unlocks once you reach level 15 and imo it doesn't really matter if you decide to start right away or wait. There is a story campaign that takes place entirely in the Commonwealth. And, it does give you access to powerful robot followers, but also adds patrols of violent robots to the Commonwealth for the rest of your game so ymmv. I plan on skipping it on my current character, but I do recommend playing it at least once and giving it a chance because you may like it. I admit I completely forgot about the Vault Tec Workshop DLC campaign and haven't played it, but I'm guessing it can be started whenever it unlocks and you want to become the Overseer of a vault. From what I've gathered, there isn't much of a story and it's more about building and managing a vault like it's a settlement (correct me if I'm wrong on this). I looked at the wiki, here are some good and/or neutral things Strong and Cait will like. (There's a timer on when a certain approval will occur, since it's pretty easy to max out really quickly on some): Strong: (Keep in mind that Strong also dislikes lock picking when you take him out. It's really annoying.)
-Killing enemies: doesn't matter who or what, but the approval gain is silent and occurs in the background. It's a good way to build affinity. -Helping others: the wiki mentions Preston's radiant settlement quests as a good way to quickly max his affinity -Killing Lorenzo Cabot (The Secret of Cabot House quest) -Giving Sheffield a Nuka-Cola -Arrest Crocker in the quest Disappearing Act -Testing the artillery piece in the Minutemen quest (Old Guns) -Telling Desdemona that slavery is wrong when meeting the Railroad (Road to Freedom quest)
Cait: -Letting someone else take power armor -Lock picking: a really easy way to max approval with her -Pickpocketing -Using chems or drinking hard liquor before her personal quest -A naked Sole Survivor/ streaking (the wiki says she's more likely to approve if you're sprinting) -Telling Moe Cronin the truth about baseball -Persuading Mama Murphy to stop using chems after her personal quest -Agreeing to help Bobby de Luca after her personal quest -Healing Dogmeat
I tried to sent my followers to Sanctuary and I cant do it yet, maybe I have to have another settlement for that to work? I need to see what that Vault Tec Workshop dlc is, because with the goty I got the whole package and I dont know what I have or where to start XD This is gonna be me trying to max Strong and Cait and stay faithful to my character and narrative once they are maxed out, the affinity can be reduced? Thank you sensei!
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Ark
The Beastmaster
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Post by Ark on Nov 1, 2017 20:19:10 GMT
I tried to sent my followers to Sanctuary and I cant do it yet, maybe I have to have another settlement for that to work? I need to see what that Vault Tec Workshop dlc is, because with the goty I got the whole package and I dont know what I have or where to start XD This is gonna be me trying to max Strong and Cait and stay faithful to my character and narrative once they are maxed out, the affinity can be reduced? Thank you sensei! It might be because of low charisma? The max amount of people that can be at a settlement depends on charisma score... but if it's just Preston and his gang I don't see that being a problem. Even with charisma of 1 you should be able to have 11 people. Once you max affinity you don't have to worry about losing it. Vault tech DLC is pretty much just for people who like to build complicated settlements. You get a few unique items to put in your other colonies, but it's all about building. As for handling the rest of the DLC, it's best to complete the main storyline first. But beyond that the can be done at any time whatsoever so long as you meet the level requirements. Which i believe is 15 for automaton, 20 for farharbor, and 30 for Nuka World.
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kalasaurus
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Post by kalasaurus on Nov 1, 2017 20:29:00 GMT
Davrin's boobsHeh, no problem . I love talking about Fallout! I may love the Fallout franchise more than Mass Effect and Dragon Age . I'm definitely more into the lore lol Have you activated a workbench in a settlement (like Sanctuary or Red Rocket)? If you have activated it (which opens the building mode for settlements), then you should be able to send your companions there when they're dismissed with a pop-up. Are you using any companion mods that may affect this? For your question on affinity, I double checked myself because I wasn't 100% sure. So the answer is yes, once you max affinity you'll reach an "idolized" state with that companion, and the affinity CAN still drop back down with actions they dislike. Edit: I'm finding mixed answers on this (some say you can lose, others say you can't), but as long as you are conscious of what kinds of things they hate then it shouldn't be a problem. I also forgot to mention that you'll get a unique perk from each companion when idolized and you can't lose the perk.
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Ark
The Beastmaster
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Post by Ark on Nov 1, 2017 20:37:28 GMT
I could be wrong about losing affinity once you max it? In either case I don't think you'll ever have a problem with it. The companion has to be with you or close by for your actions to have any impact. And except for strong and Cait, I don't think many companions are going to have more than a few occasional dislikes for your actions.
So yea, I wouldn't worry about it.
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Post by Davrin's boobs on Nov 1, 2017 20:41:02 GMT
I tried to sent my followers to Sanctuary and I cant do it yet, maybe I have to have another settlement for that to work? I need to see what that Vault Tec Workshop dlc is, because with the goty I got the whole package and I dont know what I have or where to start XD This is gonna be me trying to max Strong and Cait and stay faithful to my character and narrative once they are maxed out, the affinity can be reduced? Thank you sensei! It might be because of low charisma? The max amount of people that can be at a settlement depends on charisma score... but if it's just Preston and his gang I don't see that being a problem. Even with charisma of 1 you should be able to have 11 people. Once you max affinity you don't have to worry about losing it. Vault tech DLC is pretty much just for people who like to build complicated settlements. You get a few unique items to put in your other colonies, but it's all about building. As for handling the rest of the DLC, it's best to complete the main storyline first. But beyond that the can be done at any time whatsoever so long as you meet the level requirements. Which i believe is 15 for automaton, 20 for farharbor, and 30 for Nuka World. Davrin's boobs Heh, no problem . I love talking about Fallout! I may love the Fallout franchise more than Mass Effect and Dragon Age . I'm definitely more into the lore lol Have you activated a workbench in a settlement (like Sanctuary or Red Rocket)? If you have activated it (which opens the building mode for settlements), then you should be able to send your companions there when they're dismissed with a pop-up Are you using any companion mods that may affect this? For your question on affinity, I double checked myself because I wasn't 100% sure. So the answer is yes, once you max affinity you'll reach an "idolized" state with that companion, and the affinity CAN still drop back down with actions they dislike. Ark I have 10 charisma stars, that is weird, maybe is because of the multiple followers mod? kalasaurus I think I havent activated any workbench, I did a few things in Sanctuary, I provided the settlement with water, food, beds and some defenses pretty much what Sturges asked me to do. I'm going to search how to activate that right now! A pity about the affinity oh well once I max Cait and Strong they are going to stay in the settlements to protect them with other companions, Nick, Piper and Hancock get along very well and they are my favorites anyway Thank you both!
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kalasaurus
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Post by kalasaurus on Nov 1, 2017 20:48:42 GMT
Davrin's boobsI'm honestly not sure on if you can lose affinity when they're idolized, but you will keep your unique perks from idolized companions. I couldn't find any definite answers when I checked on Google and the wiki. If you did the Sanctuary quest with Sturges then that workbench was activated and the pop-up to send them there should have appeared when you tried to dismiss your companion (by asking them to leave or getting a different companion). I recommend double checking for any mods or mod conflicts that may have caused you being unable to send them to a settlement. Companion mods would be the most likely to cause that. The pop-up will appear in the vanilla game.
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Post by Davrin's boobs on Nov 1, 2017 21:49:09 GMT
Davrin's boobs I'm honestly not sure on if you can lose affinity when they're idolized, but you will keep your unique perks from idolized companions. I couldn't find any definite answers when I checked on Google and the wiki. If you did the Sanctuary quest with Sturges then that workbench was activated and the pop-up to send them there should have appeared when you tried to dismiss your companion (by asking them to leave or getting a different companion). I recommend double checking for any mods or mod conflicts that may have caused you being unable to send them to a settlement. Companion mods would be the most likely to cause that. The pop-up will appear in the vanilla game. first the mod has their own system to send the followers wherever you like, you must create the menu manager in the Chems Workbench, it's a little confusing tbh but I tested it sending some of them to Sanctuary, did fast travel and they still are in Sanctuary, with that pop-up thingy! this is what happens when someone doesnt read the mod instructions thank you Kala! hehe
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kalasaurus
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Post by kalasaurus on Nov 1, 2017 21:58:22 GMT
Davrin's boobsOne more thing I just remembered: I'm not sure if this true for ALL companions, but I know for a fact that it's possible to lose all affinity with Preston at the end of Nuka World even if he idolized you. You still keep his perk, though. Spoilers concerning Preston in Nuka World: At the end of Nuka World, you can claim settlements in the Commonwealth for the Raiders (including ones you claimed for the Minutemen if you want, but it's not required). Once you claim a Raider settlement, Preston will instantly hate you (you'll get an alert for it too) and refuse to travel with you. You'll still be the General of the Minutemen and be able to do radiant settlement quests, and Preston will only speak to you to give these quests.
This may or may not mean it can happen to other companions, because it's possible it was an exception made for Preston in the DLC. Regardless, you shouldn't worry too much about it because as long as you know what companions like/dislike and avoid doing things around them that they REALLY hate, you most likely will stay idolized with them.
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