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Post by mediocreogre on Nov 14, 2021 22:59:35 GMT
You gotta wonder who at Bethesda thought up “hey, let’s break the system that makes our most successful game ever playable, the players are gonna love this!” Of course, being Bethesda, they probably got a bonus and were Todd Howard himself... There is some good news… apparently the AE version runs scripts faster. It used to be (I guess) a hard limit of scripts you could add to OG Skyrim or your game would crash constantly. Special edition fixed this marginally, so like I had a ton of script mods (air glider mods, water slowing you down, healing potion animations, etc) and it was okay, but there was still a limit but since I use a friend of mine’s light weight ENB and vanilla ish trees, I got away with tons (FPS is related to script speed cause it’s an old engine). I guess now scripts run so fast mod authors are having to tweak their mods because laggy Bethesda scripts had to be written a certain way. So I think that’s why a lot of Xbox mods are crashing, as it effects even vanilla scripts not just extended scripts. it’s kinda rough now, but hypothetically this could be game changing. also there’s a technique to get the AE features but revert enough back to SE to fix mods. I am investigating this at the moment, but I got in the Elden Ring Network test so I spent most my weekend ignoring Skyrim and waiting for the debris and dust to settle from the Todd Howard Nuke.
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Post by Lee on Nov 15, 2021 4:36:15 GMT
I played it for a few minutes on PS5 (just the new version, I haven't bought the dlc). I am not an expert on things, but it seemed to me like it looked a little better texture-wise. Loading was also much faster, but on ps5 that's just everything really. It seems trophies can be earned again (third time now), so I guess I'll replay it without mods eventually for trophies. hard to resist an easy platnium.
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Post by mediocreogre on Jan 8, 2022 22:58:31 GMT
Apparently there’s a bit of anti LGBTQ drama going on in the Skyrim Special/Anniversary Edition Nexus. Some person is making mods to remove same sex marriage, make the few lgbtq characters straight, etc. Plenty more of us are making a bunch of lgbtq mods but it’s a weird time to go on the Skyrim Nexus, just FYI if anyone needs that info.
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Post by mediocreogre on Jan 15, 2022 17:13:08 GMT
Update on the Nexus drama: basically the trolls lost. I was a bit unhappy the “only gay marriages” mod that was made to combat the “only straight marriage” mod was taken down as equally discriminatory, but whatever. I long ago gave up on convincing straight people that lgbtq people making gay/lesbian/whatever only mods (or making straight romances lgbtq) is not the same as straight people erasing lgbtq people.
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Post by disgustednoise on Feb 4, 2022 0:23:46 GMT
The heteros are desperate to feel oppressed without having to deal with any of the consequences.
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Post by VFerreira93 on Apr 30, 2022 2:13:21 GMT
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Post by dgcatanisiri on Apr 30, 2022 7:28:45 GMT
I don’t believe anything until it comes with an actual named source, but honestly, what really caught my eye is the remasters of older games, Elder Scrolls AND Fallout. Be nice to see those done up in a more modern version.
Though I worry about console exclusivity. Like... These are major franchises, it’s crazy to limit them to just Xbox, but Microsoft’s already aiming to do that with Starfield...
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Post by Lee on May 1, 2022 2:28:52 GMT
I would love to see a remaster of the fallout games! Honestly, it's VERY hard to go back to them now. I have fallout 3 on xbox, but it just looks so bad. I mean some games age well, but that one aged like bad soup to me visually. -shrug-
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Post by Davrin's boobs on Jun 26, 2023 9:42:56 GMT
The Elder Scrolls 6 is still "five plus years away" you guys better be enjoying all this batch of AAA/AA rpg gayming cause it seems that after Dreadwolf we are in a drought again haha,I think Greedfall 2 will release in 2025 at the latest and it will be the last, hope I'm wrong! (but if I'm not, it will be a good time for me to play lots of isometric rpg gaymes)
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Post by mediocreogre on Jun 26, 2023 23:47:02 GMT
Praying for Shirley to make it.
I’m not liking how old I keep getting guys and how slow development is now.
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Post by Lee on Jun 27, 2023 2:12:21 GMT
The development time is insane now. I really wish they'd reuse assets to make sequels so we get more than one a generation-actually we got Zero elder scroll games during the PS4/Xbox one generation. It is possible that this one will be cross-generation going into XBOX's next system.
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Post by dgcatanisiri on Jun 27, 2023 5:09:41 GMT
The development time is insane now. I really wish they'd reuse assets to make sequels so we get more than one a generation-actually we got Zero elder scroll games during the PS4/Xbox one generation. It is possible that this one will be cross-generation going into XBOX's next system. So it basically all comes down to how BioWare fans bitched about the character models being reused during the fight with the Arishok, huh?
In some fairness, some of the lack of reused assets stems more from changes in the engines, which are often mandated by the publisher - remember, the whole reason that Inquisition and Andromeda are in Frostbite is because EA demanded they exclusively use the in-house engine. While some things can get saved and shared across the designs, some things can't (and the change in engines is why Alistair's face has changed in every game).
I mean, yeah, it sucks how long games are taking to come out now, but at the same time, if that offsets ANY crunch the developers have to go through because the studio wants the game out NOW, damn the consequences to the quality... I mean, ultimately, I'll accept that.
And yes, I know, I'm kidding myself if these delays will prevent crunch, but at least it's offsetting SOME of it, right?
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Post by mediocreogre on Jun 27, 2023 12:51:41 GMT
From all the reporting of “messed up” game launches (anthem, cyberpunk, and red fall) by Jason schrier, there’s a component where they waste quite a few years of development, often re-starting several times, and have very long periods of crunch at several stages of development, not even just launch but at key times for investors and higher ups expecting progress. I think it’s likely a successful game’s development can be uncomfortably similar to a drama filled launch. We just don’t hear about it and the fanboy culture would reject investigation (like when Elden Ring released, there were reports of crunch and a few statements that made it clear the game was soft relaunched at least once).
at least in the three known disaster games, it’s likely poor management/corporate expectations lead to a lot of these problems. But I also think open world, massive games, lend themselves to development hell. I keep seeing devs say it’s now a 5 year cycle, but it’s mostly Assassin Creed games that follow that. Elden Ring was potentially shorter, re-used animations, and was delayed by the pandemic. Meanwhile Starfield, Dreadwolf, and Cyberpunk were longer than 5 years. By a lot.
so it seems like the worst of both worlds. Games take longer and can have lots of crunch. I’d also argue from an economics stand point, long development will put downward pressure on corporate expectations for labor costs. But indie games are getting better and better with more options, unlike movies where similar things are resulting in only blockbusters.
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Post by mediocreogre on Dec 7, 2023 0:55:12 GMT
So I guess Skyrim updated AGAIn to release a new mod shop, causing mod chaos again (I completely detached Skyrim from steam on my computer, it’s self contained, I don’t add new mods… but still).
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Post by mediocreogre on Dec 7, 2023 14:39:51 GMT
So I investigated this new monetization of a 12 year old game:
They patched a bunch of bugs. A little late, but okay I guess. They made it so you can make bigger mods .esl by expanding the record limit by 100% meaning many more mods, at least for PC. Okay. They updated the Creation Kit to be more usable. Great. They introduced a new paid mod shop that mod authors can apply to be on. This is the can of worms.
So these things are not…. Great. Its’s always rough that mod authors don’t get compensated for DLC levels of work. But let’s be real, Bethesda and now Microsoft taking a pretty large cut of pretty basic house mods and armor is not good for mod authors. So it’s possible some mod authors would make more money the old fashioned way (donations, nexus pays (I made 300 bucks)). Plus these mods are curated to an extreme degree by Bethesda and are all pretty small. There’s a companion with a lot of dialogue. Neat. But it has a fraction of the content free companion mods have. Boo. Also these mods essentially need patches to function, even on console, which means you have to navigate on Xbox three mod interfaces and patching on Xbox looks like a nightmare. PlayStation Skyrim appears to not be able to get these things. Though I heard PS Skyrim updated and became unlaunchable. Xbox players basically lost all their modded saves, hopefully temporarily.
So, if you are on Xbox there’s now more pressure to pick a side, as in free mods only or paid mods only because no one on Xbox will probably keep up with making the required patches. Which opens a whole can of worms about Microsoft Bethesda potentially tricking Xbox players into buying broken micro transaction content while never actually allowing them to mod the game very much and using that limitation to encourage buying future content.
on pc there’s ways around this but already if you make mods you had to work around several versions of Skyrim. Already today I got a message on nexus to make a patch for my mod so it works with a paid mod. In order to do that I would need to own that mod. Imagine the pressure for mod authors to do that for all of them or face numerous bug flags that might limit downloads (and therefore compensation).
this model will likely be rolled out eventually to FO4 and will probably be the base model for Starfield.
This development, while potentially benign on PC eventually has basically guaranteed that Skyrim level modding Starfield and the next Elder Scrolls might be more difficult for the former and potentially impossible for the later.
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Post by mediocreogre on Dec 13, 2023 5:39:22 GMT
So apparently these things give about 30% to the mod author. Gross. Also apparently a lot of them are broken or don’t work. Free mods always had the protection of “well it’s free what did you expect” but with these things it’s like, they better work. They also disable achievements. They also cost like 4 bucks (more cause you buy points) for one boring armor.
Also there’s this companion with a professional voice actor. I dunno Bethesda sponsored mod authors. I like my mod companions to feel… more rustic. But I guess if you pay for mods you want a real voice actor.
Whole thing really, really… not great. I don’t like Bethesda prior to this. I don’t particularly like their games. I just like the the experience of seeing people’s creativity and communally constructing a game. But this feels like a bad development.
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