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Post by Andrew Mancer on Nov 30, 2017 21:32:23 GMT
Varus, first gay League of Legends character the video is great! Aww...read the comic and saw the video. That was so heartbreaking! I don't play League Of Legends, but it's always nice to have more LGBT characters with interesting stories.
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mrjack
The Beastmaster
Posts: 349
Likes: 1,213
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Post by mrjack on Nov 30, 2017 22:40:16 GMT
Varus, first gay League of Legends character That video was beautiful and heartbreaking and the music was stellar. Thanks so much for posting it This could be a game all by itself and I would buy the shit out of it. I didn't really know what LoL was about before and when I saw it was some isometric MOBA, I still don't really want to play it but I'm so glad they made this. One of the devs said that they don't really get the opportunity to tell much story in the game but they obviously want to tell stories and they seem to be really good at it. They have all this lore and have built this world that most players don't get to see unless they engage in the outside media. They should totally make a big action RPG set in this world.
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Post by Deleted on Nov 30, 2017 22:54:03 GMT
Nightscrawl I know that feel about DAO r.r would you have romanced Alistair if he would have been a gay option? I used to have female canon characters. With DAI and my male Inquisitor, I've realized that it's easier for me to roleplay as a man than a woman. I can have that separation of self that truly enables me to see him as another person. With female characters, I create them as sort of a physical ideal, how I would want to look, so that also adds to the issue. My very first DAO play was as a fem dwarf with no romance. I didn't know there were any and didn't manage to stumble into one. After that, my consistent character was a female mage that romanced Alistair, even though I'm not too into him, mainly because it seemed like I should romance someone. It's taken me a long while to reach the point where I feel it's okay to not have a romance. My primary Hawke was female and romanced Fenris. I am interested in men. More than that, none of the female LI in Dragon Age have been appealing to me in that way. The only one that I might have considered was Cassandra, but I don't care for the style of her romance, even though I like the character a lot. I feel the same way about Cora's character, but we know that her romance it designed for straight men, and the gratuitous sex scene is a turnoff (it would be for any gender combination of pairing). I might make an exception for Mae in DA4, if she's an option, but I'll have to see how it all plays out. So for me it's not really about having a gay character, as it is for some here. If I make a male character, he will be interested in men, just as any female character will be, because I am interested in men. That means gay or bi male romances for him, or none if I don't care for them, but he's still gay, just as any female character of mine would still be straight, even if I don't romance anyone. To answer your question, no, I'm not interested in Alistair as a romance option, or any of the DAO LIs. I find him to be too immature. Even though I've read that Zevran's romance turns out nicely, there are other aspects of his character that make me uncomfortable, and I'm just generally not into him; I'm not going to force myself to play through those for a somewhat nice payoff.
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mrjack
The Beastmaster
Posts: 349
Likes: 1,213
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Post by mrjack on Nov 30, 2017 23:09:23 GMT
(In looking for the Sheik image, I ran across the Zelda Wikia. There is all sorts of interesting theorizing about Sheik's gender there. Perhaps the most interesting part of it, for me, is that the original Japanese versions, and official site, tend to use male pronouns and descriptors, whereas the English-language versions use female ones. To me, that lends credence to the idea that Zelda actually transforms into a male. When you consider the Four Lights in Sailor Moon and their magical gender swap, it seems like the Japanese like to play with that idea.) It kinda reminds me of Mulan, which essentially contains a gay romance until Shang realises that Ping is a woman and then it's all "no-homo" and at the end of the movie they end up happily ever after even though the whole point was supposed to be that Mulan didn't need a man (which is a whole other can of worms). I haven't played all the Zelda games but it is heartening to know that Link doesn't respond to every female who pouts his way; especially considering those scary-as-fuck dominatrix faeries with their gigantic tits giggling in his face.
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Post by Rouccoco on Dec 11, 2017 22:26:21 GMT
The half-orc is super hot, but if it's impossible to roleplay a good character for him it's kinda useless to me. Same with the vampire. The gnome is cute tho. I mean, I don't think his romance influenced the way I played much, but in his dialogues you have to be at least blood-thirsty. There's a lot of hm...posturing involved in the romance. At one point he attacks you, because he thinks you don't lead him to enough bloody battles. In a relationship with him you have to act as if power is the most important thing to you. Either way after beating BG2EE my first thought was - man, DA really spoiled me with their relationships. Also, Cernd (the werewolf druid) should have been an LI :/
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Post by Deleted on Dec 11, 2017 22:50:49 GMT
DA really spoiled my with their relationships Even leaving sexual orientation out of it, I think this is probably true for most games with romance. I don't play many games in general, but I wouldn't be surprised if, of the games that do have romance as a thing at all (still fairly niche), they're mostly of the sort that's in ELEX, which is mostly surface-level -- hit the right markers and you're together, nothing greater than that. The type of romance where the player can change the NPC, or see a different side of them, seems pretty uncommon. The only other game I've played with romances was Neverwinter Nights 2. I romanced the paladin guy. All that it took to gain his respect/affection was to pick the paladiny-type dialogue options. He wanted to be with my character, but it didn't go deeper than that, so ended up being kinda boring. It feels like, at least for me, that the DA-type (I can't speak to Mass Effect romances) where pretty much ALL of the LI have some sort of personal issue enables us to get more emotionally invested in the character and also the relationship. I want to help the character through that struggle, and seeing that play out increases the bond and makes the relationship feel based around real emotions.
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Post by dgcatanisiri on Dec 12, 2017 8:45:30 GMT
Granted, you also have to make some concessions to the age - Baldur's Gate is almost twenty years old, Neverwinter Nights is almost fifteen... Meanwhile, DAO is only (in comparison) coming up on ten years. Like, it came up over in the Jade Empire thread, for people who played it at the time, that game just having same-sex romance at all was a big deal, I've said it before, romancing Sky meant so much to me at the time. But there are the hoops of closing out the heterosexual romances before you can express interest in the same-sex ones.
So even if the romances are added for these enhanced editions, they're still fitting into a game where these were the baby steps of romance options, so they aren't going to outright wow the player as a result if the player is used to modern romances.
Hell, we even kinda see that in Fallout 4 - romances there are a major step up from the marriage options in Skyrim, but I don't think there's even an onscreen kiss, and the romances only happen if you pass a persuasion check, rather than, like in Dragon Age, building off a handful of flirts over the course of the game. So we can see how Bethesda is advancing on this front in just the span of four or five years and two games. As the developers play more with the mechanic, the more involved they can make it. But they had to start somewhere.
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Post by Deleted on Dec 12, 2017 9:52:12 GMT
Hell, we even kinda see that in Fallout 4 - romances there are a major step up from the marriage options in Skyrim, but I don't think there's even an onscreen kiss, and the romances only happen if you pass a persuasion check, rather than, like in Dragon Age, building off a handful of flirts over the course of the game. So we can see how Bethesda is advancing on this front in just the span of four or five years and two games. As the developers play more with the mechanic, the more involved they can make it. But they had to start somewhere. It will be interesting to see if they even want to develop followers and characters further than FO4. They actually have to decide if they want to make that a priority, and might just think that it conflicts with their bread and butter, open world, go anywhere and do anything style of game that they're known for. I personally did not like the more restricted narrative of FO4. Even if you "fix" the marriage aspect of it with mods, it's still woven throughout the entire story, you see suggestions of it in the dialogue options when you talk to other NPCs. That really turned me off the game (but wasn't the sole reason I lost interest). While playing Skyrim and running around with husband Marcurio (a merc hireling, so even less developed than, say, someone from the Companions), I certainly did miss that aspect of the character interaction. It's made even more apparent when you finally meet Serana from the Dawnguard DLC and see how she is a deeper character and even coded to be more lifelike. But then there are aspects of roleplay that are taken away when you get to a more developed character and character interaction. In order to romance Danse in FO4, (I believe, I didn't get that far) you have to join the Brotherhood. Something like that is too restrictive for me in the type of game Bethesda makes. I have a different mentality when playing an open Bethesda game than I do a more linear, narrative-focused Bioware game. That said, I agree that it was a necessary first step in deeper character development and relationships. Whether they decide to go further than that is anybody's guess. I expect to play Elder Scrolls VI in 2030.
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Post by Rouccoco on Dec 12, 2017 11:00:04 GMT
DA really spoiled my with their relationships Even leaving sexual orientation out of it, I think this is probably true for most games with romance. I don't play many games in general, but I wouldn't be surprised if, of the games that do have romance as a thing at all (still fairly niche), they're mostly of the sort that's in ELEX, which is mostly surface-level -- hit the right markers and you're together, nothing greater than that. The type of romance where the player can change the NPC, or see a different side of them, seems pretty uncommon. The only other game I've played with romances was Neverwinter Nights 2. I romanced the paladin guy. All that it took to gain his respect/affection was to pick the paladiny-type dialogue options. He wanted to be with my character, but it didn't go deeper than that, so ended up being kinda boring. It feels like, at least for me, that the DA-type (I can't speak to Mass Effect romances) where pretty much ALL of the LI have some sort of personal issue enables us to get more emotionally invested in the character and also the relationship. I want to help the character through that struggle, and seeing that play out increases the bond and makes the relationship feel based around real emotions. (of course I'd find a typo only after it was quoted...) That's probably true. I mean, I'd also count games with a fixed protagonist and romantic plot, such as Uncharted or Alan Wake, which would probably stack up positively compared to BW. But I'm limited to games with s/s relationships, because otherwise I find it hard to really get invested. I'd say Fallout was pretty close to DA levels of relationships, minus the animations. I don't need characters with issues, but complexity is a must, and I feel most games that do include a romance mechanic don't properly develop those characters, which is why it feels cheap.
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Post by Rouccoco on Dec 12, 2017 11:08:59 GMT
But then there are aspects of roleplay that are taken away when you get to a more developed character and character interaction. In order to romance Danse in FO4, (I believe, I didn't get that far) you have to join the Brotherhood. Something like that is too restrictive for me in the type of game Bethesda makes. I have a different mentality when playing an open Bethesda game than I do a more linear, narrative-focused Bioware game. You can get around that, when it comes to both mechanics and RP. The game encourages you to start missions everywhere, you can help everyone a bit and then decide, who is according to your character worthy of support. The cutoff point is fairly late, too. You can romance Danse without commiting to that path.
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Post by Deleted on Dec 12, 2017 12:29:18 GMT
You can get around that, when it comes to both mechanics and RP. The game encourages you to start missions everywhere, you can help everyone a bit and then decide, who is according to your character worthy of support. The cutoff point is fairly late, too. You can romance Danse without commiting to that path. But this is like saying the same thing for Skyrim. In that game, whether you choose to participate or not, the civil war is still raging around you; the only way to have full access to Whiterun, and be able to buy a house there, is to proceed with some of the main quest relating to Aldiun. The game around you still acknowledges the plot. In FO4, the dialogue for opening up the first major city (where you meat the reporter woman) has elements relating to your trying to find your son. The game is going to throw that in your face, whether you want it or not. Also, while some players might not care, completely ignoring a huge chunk of content because I dislike the basis for it (finding my PC's child) is not my idea of fun; I would feel like I was missing out on a significant portion of the game. So while it's factually true that you can choose to not play many of these things, the game is still built around them and encourages you, through quest structure, to follow along the plan the developers have designed. In my current Skyrim play, I used the Alternate Start mod for the very first time and felt so liberated. Even so, I did eventually have to start the main quest (even if it was on my own terms) in order to open up Whiterun, granting me access to all Whiterun has to offer, and also gain the ability to shout. But this issue isn't just about FO4 for me. I dislike being saddled with a set origin, including family, and told I should care about them. This is the case for DAO and DA2 as well. I much prefer the spare blurb we got with DAI. It was just enough for me to build on, but not so much that it hampered my freedom to develop a character.
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Post by Rouccoco on Dec 12, 2017 18:55:06 GMT
But this is like saying the same thing for Skyrim. In that game, whether you choose to participate or not, the civil war is still raging around you; the only way to have full access to Whiterun, and be able to buy a house there, is to proceed with some of the main quest relating to Aldiun. The game around you still acknowledges the plot. In FO4, the dialogue for opening up the first major city (where you meat the reporter woman) has elements relating to your trying to find your son. The game is going to throw that in your face, whether you want it or not. Also, while some players might not care, completely ignoring a huge chunk of content because I dislike the basis for it (finding my PC's child) is not my idea of fun; I would feel like I was missing out on a significant portion of the game. I was talking about Danse alone, not the family plot. You can romance him and lock into the Minutemen, for example. The romance doesn't force you into one faction. You have to do some missions with the BoS, but you can still do other factions' at the same time, and ditch them afterwards. It's ok you don't enjoy it. I'm going to turn a blind eye on the kid and wife I didn't care about, because it's not like I have a lot of alternatives. Even with the unnecessary family, the romance was still enjoyable to me.
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Post by Deleted on Dec 29, 2017 10:30:16 GMT
OI ALL HANDS ON DECK. Divinity: Original Sin II is out, and while I still haven't played it yet (apparently it's pretty buggy, I'm waiting for patches) I'm hearing rumors that it's gay as all hell. Can definitely confirm at least one M/M romance, on everything else I'm having trouble finding solid facts, but it kinda sounds like all the companions are romanceable and bi. I'll update if I find something solid. Yeah, there's quite a bit of same-sex relationships and flirting available there, as well as assorted SS couples, both obvious and implied: Arx has (at least) two, for example. On the other hand, Arx doesn't have a great deal else and is probably the worst part of OS2 not being entirely finished or debugged, though overall the game is very enjoyable. If you don't mind being pwned. A lot. It's not the first of the Divinity games to have LGBT elements, though I don't recall the previous ones offhand except for the constantly transitioning personal stylist in Ego Draconis: Larian rarely do serious.
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Post by Sir Drell on Dec 29, 2017 13:32:23 GMT
OI ALL HANDS ON DECK. Divinity: Original Sin II is out, and while I still haven't played it yet (apparently it's pretty buggy, I'm waiting for patches) I'm hearing rumors that it's gay as all hell. Can definitely confirm at least one M/M romance, on everything else I'm having trouble finding solid facts, but it kinda sounds like all the companions are romanceable and bi. I'll update if I find something solid. Yeah, there's quite a bit of same-sex relationships and flirting available there, as well as assorted SS couples, both obvious and implied: Arx has (at least) two, for example. On the other hand, Arx doesn't have a great deal else and is probably the worst part of OS2 not being entirely finished or debugged, though overall the game is very enjoyable. If you don't mind being pwned. A lot. It's not the first of the Divinity games to have LGBT elements, though I don't recall the previous ones offhand except for the constantly transitioning personal stylist in Ego Draconis: Larian rarely do serious. Good news. Even if i don't end up playing this I am happy, one step closer to making every game gay.
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Post by Deleted on Feb 21, 2018 9:03:33 GMT
Another gay dating sim on Kickstarter: The art is cool, but it looks cheap for now, mb more funding will help to get more actual story than just sex
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Post by dgcatanisiri on Feb 21, 2018 10:59:30 GMT
I don't know about anyone else, but I think I'm hitting my limit on dating sims. Like, not against them in theory or as a concept, but can we get some variation, please? I'd like something other than a dating sim to come along. I get that in comparison to like a BioWare RPG or even something like Pillars of Eternity, dating sims are much cheaper to make, but I could really use something with more of a plot to it than 'have your pick of this group of guys.'
I mean, this still looks like it's up my alley, but I could really use some variation in the type of game we're getting.
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Post by Andrew Mancer on Feb 22, 2018 1:24:06 GMT
Yeah, I'm still waiting for the day we get a major title with an openly gay protagonist that has a boyfriend/husband/male love interest. RPGs are fine and all...but because their focus is on customization not all the protagonists are going to be gay...and you can bet they wouldn't advertise the protagonist as gay anyway and only show straight scenes. The only games I can think of off the top of my head are Assassin's Creed Syndicate and The Walking Dead Season 3. I've heard Jacob's "mini romance" wasn't even handled well and as happy as I am that Javier is bisexual and doesn't have to be with Kate (it can be a strictly platonic friendship beginning to end) his only gay interaction comes at the very end and goes nowhere. We are still probably very far away from getting anything like this, unfortunately.
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Post by dgcatanisiri on Feb 22, 2018 7:41:29 GMT
Yeah, I haven't personally played Syndicate, but I've watched the cutscenes, and... Jacob's supposed bisexuality is really just words. A templar gets close to him for reasons, after the templar shows 'hey, remember how I'm a bad guy' by being willing to sacrifice a bunch of kids, Jacob goes to kill him and during the white room death scene, the templar kisses him, less in a romantic way and more in a 'because I fucking can!' way, and the look on Jacob's face is more of a 'das fuqin?' expression that anything else.
Because a non-consensual kiss is a surefire way to show that your character's bisexual, right?!
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Post by Davrin's boobs on Feb 24, 2018 2:05:50 GMT
Soooo just came across with this game called Bonfire where you gotta have sex with orcs to release mystical energy and ascend to divinity or something like that, seriously I dont even know is this the story or not lol is just weird but I love it lol the game has a really nice character creator, you can be orc or human the game is totally bara (I mean orcs duh), great animations and textures btw totally recommend check it out
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Post by Sir Drell on Feb 25, 2018 16:16:12 GMT
in dark souls Solaire flirts with you no matter your gender which totally and definitely counts and is a great reason to buy and play dark souls (which is only kind of vaguely sarcastic) (Going through this thread again, forgive me for bringing up very old posts lol.) I'm getting the Dark Souls remaster so I'll look forward to these flirts. Oh and i just bought Dragon's Dogma: Dark Arisen.
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